Mod Installation Log

This is how the KSA manages mods. It’s quite simple – check the forums regularly and update whatever needs updating. Version numbers are noted so it’s easy to check for updates, although mod authors routinely post notices in their forum threads. Due to the customization of how the GameData folder is configured, automatic install programs are not usable – and manual install is preferred anyways. Reference notes and links provide extra useful information for mods where needed. The install order is noted so any issue that appear can be quickly hunted down by back-tracking recently-installed mods.

Physics & Realism

Show Mods In Use

Stock engine response time

Ferram Aerospace Research

RealChute Parachute Systems

Kerbal Joint Reinforcement

  • v3.3.2

Distant Object Enhancement

  • v1.8.1

Connected Living Space

  • v1.2.4.2

PersistentRotation

  • v1.8.4

RealPlume

KeepFit

G-Effects

  • v0.4.2

Kerbal Krash System

  • v0.3.8

Realistic Atmospheres

  • v1.2.3

Kerbalism

Kerbal Inventory System

  • v1.4.4
  • Details on stacking configs
  • See whats in a storage box without an EVA
  • MM config example
  • Wearable KIS Props
    • v1.0
    • Get rid of extra parts in the Utilities tab when CCK is installed
      @PART[*]:HAS[#category[Utility],#tags[*cck-eva-items*]]
      {
        @category = none
      }
  • Pro Props
    • v1.0
    • Parts planetesHelmet and core need their KASModuleGrab modules commented out
    • Show in the EVA Items tab when CCK is installed
      @PART[*]:HAS[#category[none],#manufacturer[Pro?Props]]
      {
        tags = cck-eva-items
      }
  • This module has been deprecated so remove it on older EVA props
    @PART[*]:HAS[@MODULE[KASModuleGrab]]
    {
      !MODULE[KASModuleGrab] {}
    }

Kerbal Attachment System

Engine Lighting

Advanced Jet Engine

  • v2.8.0

Kerbal Launch Failure

  • v0.4.2

Electric Lights

  • v1.0.2

RetractableLiftingSurface

  • v0.1.3

PhysicsRangeExtender

  • v1.3
Show Possible Future Mods

Career & Contracts

Show Mods In Use Show Possible Future Mods

Parts & Interiors

Show Mods In Use

KW Rocketry Redux

  • v3.1.2
  • Deleted FairingBases & Fairings

NovaPunch

  • v0.1.3.0
  • Deleted Landing Legs & Fairings

Kerbal Stock Parts eXpansion

B9 Aerospace Pack

Talisar Parts

  • Using KSP v1.1.2 release
  • v1.0.1

Surface Mounted Lights

  • v1.3.0

AIES Aerospace

  • Using KSP v1.0.4 release
  • v1.6.1
  • KSP v1.2 patches
  • Added kOS:
    +PART[novapod] {
      @name = novapodkos
      @title = AIES G1 'Nova' w/ kOS Core
        
      MODULE
      {
        name = kOSProcessor
        diskSpace = 50000
      }
    
      @MODULE[ModuleCommand]
      {
        @RESOURCE[ElectricCharge]
        {
          @rate = 0.05
        }
      }
    }

Near Future

  • Propulsion
    • v0.8.1
  • Electrical
    • v0.8.1
  • Solar
    • v0.7.0
  • Construction
    • v0.7.1
  • Spacecraft
    • v0.5.3

FASA

Procedural Fairings

  • v3.20
  • Alternate textures
  • Alternate textures
  • Slimmer fairing bases
  • Allow the interstage base to actually decouple
    @PART[KzInterstageAdapter2]
    {
      fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
      sound_decoupler_fire = decouple
    
      @MODULE[ModuleDecouple]
      {
        @ejectionForce = 250
        @explosiveNodeID = top
        @isTweakable = True
      }
    }

Alchemy Technologies

  • v1.2
  • Only keeping the test weights
  • Remove decouplers from ballast weights:
    @PART[Balast*]
    {
      !MODULE[ModuleDecouple] {}
    }
  • Add a 1.25m 0.1t ballast weight:
    +PART[BalastC0500]:FINAL
    {
      @name = BalastC0100
      
      @MODEL
      {
        @texture = model000, AlchemyTechnologies/Parts/Structural/BalastB/model000A0100
      }
      
      @mass = 0.1
      @title = Balast Weight ALW-BW-1250-0100
    }
  • Fix model dependencies for 0.25 Squad folder changes:
    @PART[BalastC0500]
    {
      @MODEL
      {
        @model= Squad/Parts/Utility/decouplerStackTR-2V/model
      }
    }

Procedural Wing

  • v0.12.0

Kerbal Aircraft Expansion (KAX)

Firespitter

  • v7.5.1

RLA Stockalike

Stock eXTension

Stockalike parts for useful esthetics

Kerbin Shuttle Orbiter System

Fuel Tanks Plus

  • v1.11

Habitat Pack

Lack Luster Labs

  • v1.0.2.5-beta

Bahamuto Dynamics

BoxSat

USI Sounding Rockets

  • v0.5.8
  • FAR fins config
  • RealChute config
  • Make launch stick a decoupler
    @PART[SR_LaunchStick]
    {
      stagingIcon = DECOUPLER_HOR
      !MODULE[USI_Falloff] {}
      MODULE
      {
        name = ModuleAnchoredDecoupler
        anchorName = anchor
        ejectionForce = 0
        explosiveNodeID = srf
      }
    }
  • RealPlume configs for boosters
    Show Configs
    // SRM-L
    @PART[SR_Rocket_35_02]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL
    {
      // disable the automatic detachment of the booster
      //!MODULE[USI_DropTank] { }
    
      // for use with Kerbal Krash System
      //!MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Lower
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.25
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1.5
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-.05
            fixedScale    = .2
            energy        = 0.65
            speed         = 1.25
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.1
              density = 0 1
            }
            logGrow
            {
              density = 1.0 1
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 0.5
              density = 0.46 0.75
              density = 0.2 1
              density = 0.1 2
              density = 0.0 3
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.25
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.0 0.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 20
              density = 0.1 25
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.5
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Lower
      }
    }
    
    // SRM-S
    @PART[SR_Rocket_35_01]:FOR[RealPlume]:NEEDS[SmokeScreen]
    {
      !MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Upper
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.23
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,0
            fixedScale    = 0.2
            energy        = 0.35
            speed         = 1.25
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0 1
            }
            logGrow
            {
              density = 1.0 2
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 1.5
              density = 0.46 2
              density = 0.2 2
              density = 0.1 2
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.13
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.0 0.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 10
              density = 0.1 15
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.1
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Upper
      }
    }
    
    // SRM-XL
    @PART[SR_Rocket_625_01]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL
    {
      !MODULE[USI_DropTank] { }
      !MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Lower
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.2
            fixedScale    = 0.4
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1.5
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.1
            fixedScale    = .45
            energy        = 0.8
            speed         = 1.5
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.1
              density = 0 1
            }
            logGrow
            {
              density = 1.0 1
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 0.5
              density = 0.46 0.75
              density = 0.2 1
              density = 0.1 2
              density = 0.0 3
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,8
            fixedScale    = 0.35
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 20
              density = 0.1 25
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.5
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Lower
      }
    }
    
    
  • Decoupler instead of stack separator
    +PART[SR_Decoupler]
    {
      @name = SR_DecouplerBottom
      @title = Mini Stack Decoupler - Bottom (0.35m)
      @cost = 35
      @MODULE[ModuleDecouple]
      {
        @isOmniDecoupler = false
        explosiveNodeID = bottom
      }
    }
    +PART[SR_Decoupler]
    {
      @name = SR_DecouplerTop
      @title = Mini Stack Decoupler - Top (0.35m)
      @cost = 35
      @MODULE[ModuleDecouple]
      {
        @isOmniDecoupler = false
        explosiveNodeID = top
      }
    }
  • Get rid of run-once for science experiments
    @PART[SR_Payload_*]:FINAL
    {
      @MODULE[ModuleScienceExperiment]
      {
        @rerunnable = True
      }
    }

Universal Storage

  • v1.2.0.1

Maritime Pack

  • v0.1.9

USI Exploration Pack

  • v0.6.0

Radial Engine Mounts

  • Using KSP v1.0 release
  • v0.40

Modular Rocket Systems

  • v1.13.1

Infernal Robotics – Model Rework

  • v1.1.2
  • Don’t use wheels, legs or exotic parts

Aviation Lights

USI Modular Kolonization System

FusTek Station Parts

  • Waiting for v1.2 release
  • Using KSP v1.0.x release
  • dev-build

GingerCorp Stock-alike Station Hubs

  • Using KSP v1.1.2 release
  • v1.3
  • Needs a fix for an inverted node:
    @PART[SW.StationHub.5]
    {
      @node_stack_side0 = -0.9325, 0, 0, -1, 0, 0, 1
    }

ALCOR

  • Waiting for v1.2 release

Service Module System

  • v3.2

Stockalike Station Parts Expansion

USI Freight Transport Technologies

  • v0.6.0

Multipurpose Express Pallet System

DeepFreeze cryonic crew storage

  • v0.23.1.0

NASA IXS Class Warpship and Spacedocks

AeroKerbin Industries Modified IVAs

  • Waiting for v1.2 release

ORIGAMI foldable antenna dishes

  • Using KSP v1.1.2 release
  • v0.9.5.0

Dr. Jet’s Chop Shop

  • v2.3.0

Mk2 Essentials

  • Using KSP v1.0.4 release
  • release6

Mark IV Spaceplane System

Kip Engineering

  • Using KSP v1.0.5 releases
  • Non-Androgynous Docking Port Set
    • v0.9.2
  • Universal Docking Ports
    • v1.1.1
  • Low Profile Structural Hub Set
    • v2.2

Black Tipped Nosecone

  • v0.1

Atomic Age – Nuclear Rockets

FantomWorks KAX+ Part Pack

NanoKube

QuizTech Aero Pack

  • v1.3.6.1

Deep Space Exploration Vessels

  • v1.3.2

AoA Tech Aerospace Parts

  • Waiting for v1.2 release
  • v1.3.5

Mk1 Cargo Bay

  • v1.2

Cryogenic Engines Pack

  • v0.4.2

Glass Panes and Enclosures

  • v1.8

CxAerospace: Stations Parts

Mk2 Expansion

Mk3 Expansion

  • v1.2.1

Phoenix Industries Cargo Resupply System

  • v2.1

Kerbal Planetary Base Systems

  • v1.3.4

Lithobrake Exploration Technologies

  • v0.4

Master Tech Aerospace

  • Using KSP v1.1.2 release
  • v0.4

Kerbal Fireworks

  • Using pre-KSP v1.1 release
  • v1.0

Real Ships

  • Using KSP v1.0 release
  • v0.1

IndicatorLights

SpaceY Heavy-Lifter Parts

  • v1.15

Mk3 Hypersonic Systems

  • Using KSP v1.1 release
  • v1.1.0.1

Survey Transponder

  • v0.5.0

SSTULabs

  • v0.4.31.119

Cormorant Aeronology

Inline Ballutes

  • v1.2.7

Kerbal Foundries

  • 1.2.2 release

Phoenix Industries Tiny Booster

  • Using KSP v1.1.2 release
  • v1.1

Bluedog Design Bureau

  • v1.1.0

‘Project Orion’ Nuclear Pulse Engine

  • v0.3.2.0

The Martian Ares Rover

  • Using KSP v1.1.2 release
  • v1.2

Zombie is One More B9-Inspired Expansion

  • Using KSP v1.0.5 release
  • v0.6.2

Porkalike Rapier

  • Using KSP v1.1 release
  • v1.2

LeBeau Space Industries

  • Using KSP v1.1.2 release
  • v1.1

Prakasa Aeroworks

  • v0.5.0

Stockalike Mining Extension

Kerbal Atomics

AUC aeronautic mods

  • Waiting for v1.2 release
  • Using KSP v1.0.5 release
  • v0.0.1

Mk1 Prototype Cockpit

  • v1.0

SDHI Strobe-O-Matic Warning Rotator Light

  • v1.0

Kerbodyne Plus

Otter’ Submersible

  • v0.2.0

Stock Replacement Assets

  • Waiting for v1.2 release
  • Using KSP v1.0.5 release
  • v0.4

B9 Aerospace | Procedural Parts

  • v0.3.2H

DarkSideTechnology

  • Waiting for v1.2 release
  • Using KSP v1.0.5 release
  • v0.2.3

Aerobatic Smoke

Coatl Aerospace

  • Nerva HT Engine 
    • v1.0
  • Probes Plus

Axial Aerospace Cargo Bays

  • Using pre-KSP v1.1 release
  • v1.1

USI Asteroid Recycling Technologies

  • v0.9.9.0

HGR 1.875m parts

Speedy’s Hex Truss System

  • Waiting for v1.2 release
  • Using KSP v1.1.2 release
  • v0.3.2

Phoenix Industries ³Sat

Dusk RTG

VX Series II Engine Pack

  • v1.0.4

Orbital Utility Vehicle

Phoenix Industries MAV

  • Using KSP v1.1.2 release
  • v2.1

HabTech

Aviation Cockpits

Version2.0 Industries

  • Ships Pack
    • Using KSP v1.1.2 release
    • Alpha 1.2.0
  • Rovers Pack
    • v1.1.0

Jool DIRECT

  • Waiting for v1.2 release
  • Using KSP 1.0.5 release
  • v0.4

PanzerLabs AeroSpace K-Sat Series

  • Using KSP v1.1 release
  • v1.0

Kerbal Hacks

  • Asphalt Tiles
    • Using KSP v1.1.2 release
    • v1.2
  • Portable Science Crate
    • Using KSP v1.1.2 release
    • v1.0
  • Droptank “Wrapper”

Dr. Kermnassus’ Parts Emporium

  • Using KSP v1.1.2 release
  • v1.1.2.1

Mk1 Cockpit RPM Internals

  • v2.11c

Its the little things mod pack

  • v4.1

Kerbal Weights

  • v1.01

Eve Optimized Engines

  • v1.1.0

Heat Control

  • v0.3.3

Aerojet Kerbodyne

  • Using KSP v1.1.2 release
  • v3.0.6C

Mark One Laboratory Extensions (M.O.L.E.)

ION RCS & Pulsed Plasma Thrusters

  • v0.1.5.0

BDynamics Mk22 Cockpits

  • Using KSP v1.1 release
  • v1.1

Ion-Hybrid Pack

  • v0.2.0b

SpaceY Expanded

  • v1.3.1

Mobile Frame System

  • Using KSP v1.1.2 release
  • v0.3.2

D.I.R.E.C.T – Super-Heavy Launchers & Interplanetary Spacecraft

  • Using KSP v1.1.2 release
  • v1.0.0

HooliganLabs

  • v6.2

Bolt-On Mission Probe (BOMP)

Alcubierre Warp Drive

RetroFuture

  • v1.2

Mk3 Mini Expansion Pack

  • Using KSP v1.1.2 release
  • v1.0

Radial Engine for spacecraft – T.G.O.L group

  • Using KSP v1.1.2 release
  • v1.0

The Malemute Rover

  • v0.2.0

EVA handrails

OPT Space Plane

Airplane Plus

Stork Delivery System

  • v0.2.5

Standard Propulsion Systems

  • Using KSP v1.1.2 release
  • v1.0.4

Active Heat Management System

  • v0.3.1

Mini Sample Return Capsule

  • v1.2

Kerbal Reusability Expansion

  • v2.0.4

PEBKAC Industries: Launch Escape System

  • v1.2

K.R.X Kerbal Rotor Expansion

  • v0.30

Search And Rescue

Large Boat Parts

  • v3.5.1

Buffalo

  • v2.0.8

Large Structural/Station Components Redux

Tokamak Industries Refurbished Parts

  • v0.1.1

Konstruction

Mk-X Spaceplane Parts

  • v1.0

Heisenberg – Airships Part Pack

  • v1.0.0

Radial Stack Separator

  • v1.2

Wheels Collection

  • v1.2

Moar Mk1

Mk1 Cabin Hatch

  • v0.2.0

REKT Escape Pod

ASET Props Pack

  • v1.4

ASET Avionics Pack

  • v2.0
Show Possible Future Mods

Building Utilities

Show Mods In Use

Kerbal Engineer Redux

  • v1.1.2.8p

Editor Extensions Redux

  • v3.3.12

RCS Build Aid

  • v0.9.1

NRAP Adjustable Weight

  • v1.5.3
  • Change to Pod group for easier accessibility
    @PART[kerbnraptest]
    {
      @category = Pods
    }

Part Angle Display

  • v0.3.2.4

TweakableEverything

  • v0.1.19.2

LightsOut

TweakScale

WasdEditorCamera Continued

  • v0.6.8.1

Hangar Extender

UbioZur Welding Ltd.

Interstellar Fuel Switch

  • v2.5.1

Hangar Grid

  • v0.4.0

Part Wizard

  • v1.3.3

NodeHelper

  • v1.2.2.1

B9PartSwitch

  • v1.7.1

Community Category Kit

  • v1.2.2.0
  • Get rid of duplicate parts in the stock categories
    @PART[*]:HAS[~category[none],#tags[*cck*]]:FINAL
    {
      @category = none
    }

Modular Fuel Tanks

  • v5.8.3
Show Possible Future Mods

Command, Navigation & Control

Show Mods In Use Show Mods Under Consideration

Science & Research

Show Mods In Use Show Mods Under Consideration

Sounds, Graphics & Environment

Show Mods In Use

Visual Enhancement ID List

  • Sun
    • Textures: SVE
  • Kerbin
    • Textures: KSPRC
    • Clouds: SVE
    • Scatterer: Default
  • Mun
    • Textures: KSPRC
  • Minmus
    • Textures: Stock
  • Jool
    • Textures: SVE v1.1.21

Environmental Visual Enhancements

Scatterer

  • v0.0320
  • Andromeda Sunflare
  • Galileo’s Sun Flares
  • brighter atmospheres for Scatterer v0.0256+
  • Nighttime clear sky (viewdirOffset set positive)
  • Jool config
    Show Configs
    Scatterer_atmosphere
    {
        Jool
        {
            displayInterpolatedVariables = True
            experimentalAtmoScale = 3
            mapExtinctionMultiplier = 1
            mapExtinctionTint = 0.699999988
            mapSkyExtinctionRimFade = 1
            _mapExtinctionScatterIntensity = 1
            drawSkyOverClouds = True
            drawOverCloudsAltitude = 100000
            mapExposure = 0.0700000003
            mapSkyRimExposure = 0.0700000003
            cloudColorMultiplier = 5
            cloudScatteringMultiplier = 0.075000003
            cloudSkyIrradianceMultiplier = 0.00499999989
            volumetricsColorMultiplier = 1
            mapAlphaGlobal = 1
            Rg = 6000000
            Rt = 6084904
            RL = 6086321
            atmosphereGlobalScale = 1
            AVERAGE_GROUND_REFLECTANCE = 0.100000001
            HR = 10
            HM = 1.20000005
            BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
            m_betaR = 0.00579999993,0.0335000008,0.0131000001
            m_mieG = 0.850000024
            rimBlend = -20
            rimpower = 100
            specR = 1
            specG = 1
            specB = 1
            shininess = 10
            assetPath = scatterer/config/Planets/Jool/Atmo
            configPoints
            {
                Item
                {
                    altitude = 1000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.0599999987
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 5000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.100000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 55000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.800000012
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 160000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 2.4000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 1
                    skyExtinctionTint = 0.699999988
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 500000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0799999982
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 2.4000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 1
                    skyExtinctionTint = 0.699999988
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
            }
        }
    }

Renaissance Compilation

  • v0.7-pr3

Stock Visual Enhancements

Pood’s OPM-VO

  • v0.3.4

Texture Replacer

SweetFX

  • v1.5.1

SmokeScreen

  • v2.7.4

Destruction Effects

  • v1.4

Kopernicus

  • v1.2.2-7
  • Disable on demand loading
  • Random main menu bodies
  • View SOIs
  • MM changes:
    @Kopernicus:FINAL
    {
      @Body[Sun]
      {
        @ScaledVersion
        {
          %Light
          {
            // remove (hide, really) stock sunflare
            %sunLensFlareColor = 0, 0, 0, 0
          }
        }
      }
      @Body[Kerbin]
      {
        @Properties
        {
          // return Kerbin to old pre-v1.0.5 rotation period
          %rotationPeriod = 21651
        }
      }
    
      // get rid of asteroid spawning, use just Custom Asteroids
      !Asteroid[Stock] {}
    }

Kerbal Konstructs

  • v1.1.9.4

Kerbin-Side

  • v1.3.0

Kopernicus Expansion

JSI Advanced Transparent Pods

  • v0.1.13.0

Outer Planets Mod

Reentry Particle Effect

  • v1.2

Blast Awesomeness Modifier

  • v1.2.0
Show Mods Under Consideration

Camera, Recording & Logging Utilities

Show Mods In Use

Hullcam VDS

  • v0.1.6

Camera Tools

Camera Focus Changer

  • v1.0.1

KerbCam

Persistent Trails

Graphotron

  • v0.4.2
  • Add module to all command parts
    @PART[*]:HAS[@MODULE[ModuleCommand]]
    {
      MODULE
      {
        name = ModuleEnviroSensorPlotter
      }
    }

Kerbal Chroma

  • v1.2.2

Improved Chase Camera

Show Mods Under Consideration

General Utilities

Show Mods In Use

Module Manager

  • v2.7.6
  • use ? for spaces in part names
  • SRB thrust profiles
  • Community stock patches
  • @PHYSICSGLOBALS
    {
      // http://forum.kerbalspaceprogram.com/index.php?/topic/15451-the-mass-of-a-kerbal/
      // only affects craft in flight not in the editor!
      @kerbalCrewMass = 0.03125
      @autoStrutTechRequired = start
    }

Toolbar Plugin

  • v1.7.13

Kerbal Alarm Clock

  • v3.8.4.0

Achievements

  • v1.9.4.1

Final Frontier

  • v1.2.7-3080

KSP Alternate Resource Panel

HyperEdit

  • v1.5.3

Ambient Light Adjustment

  • v2.6.2.7

QuickGoTo

  • v1.32

Kronal Vessel Viewer

  • v0.0.6

Haystack Continued

  • v0.5.2.1

HotSpot

  • v0.7.2

VesselMover

  • v1.5.1.3

WalkAbout

  • v1.6.1

DMagic’s Modlets

  • EVA Struts
    • v3.0
  • EVA Resource Transfer
    • v6.0
  • Flexible Docking
    • v4.0

Kerbulator

  • v0.42

NavBallAdjustor

  • v1.7

Kerbal Animation Suite

  • v1.2.1

Kaboom

  • v1.1.2

LoadingTipsPlus

  • v1.3

BetterTimeWarp

  • v2.3.7.4

Modular Flight Integrator

  • v1.2.4

Wild Blue Tools

  • v1.19

ZeroMiniAVC

  • v1.0.4

Persistent File Backup Generator

  • v0.3.1

LoadingScreenManager

  • v1.10

UpgradesGUI

  • v1.5

B9AnimationModules

  • v1.0.5

SolverEngines

  • v3.1

TooManyOrbits

  • v1.1.0

PhysicalTimeRatioViewer

  • v1.5.2
Show Mods Under Consideration

External Applications/Services

Show Mods

Installation Order Log

Show log
[8/9/17] Kerbal Konstructs (v1.1.9.4)
[7/24/17] Coatl Aerospace – Probes Plus (v0.15-beta) 
[7/9/17] Scatterer (v0.0320)
[6/26/17] G-Effects (v0.4.2)
[6/5/17] PhysicalTimeRatioViewer (v1.5.2)
[6/4/17] Ferram Aerospace Research (v0.15.8.1)
[6/4/17] Kerbin-Side (v1.3.0)
[5/30/17] Kopernicus (v1.2.2-7)
[5/23/17] Kerbal Joint Reinforcement (v3.3.2)
[5/23/17] Modular Flight Integrator (v1.2.4)
[5/21/17] Kerbalism (v1.2.8)
[5/20/17] Konstruction (v0.1.12)
[5/20/17] PersistentRotation (v1.8.4)
[5/18/17] Interstellar Fuel Switch (v2.5.1)
[5/15/17] Buffalo (v2.0.8)
[5/15/17] Pathfinder (v1.8.8)
[5/15/17] PhysicsRangeExtender (v1.3)
[5/10/17] Crowd-sourced Science Logs (v4.0.1)
[5/8/17] KSP Interstellar Extended (v1.13.3)
[5/7/17] Part Wizard (v1.3.3)
[5/7/17] TooManyOrbits (v1.1.0)
[5/6/17] Module Manager (v2.7.6)
[5/4/17] TweakableEverything (v0.1.19.2)
[5/2/17] ASET Avionics Pack (v2.0)
[5/2/17] ASET Props Pack (v1.4)
[5/2/17] Kerbal Inventory System (v1.4.4)
[5/1/17] Wild Blue Tools (v1.19)
[5/1/17] Custom Barn Kit (v1.1.12)
[4/29/17] RasterPropMonitor (v0.28.1)
[4/19/17] UpgradesGUI (v1.5)
[4/17/17] Stock Visual Enhancements (v1.2.2)
[4/17/17] BetterTimeWarp (v2.3.7.4)
[4/17/17] Advanced Jet Engine (v2.8.0)
[4/17/17] SolverEngines (v3.1)
[4/14/17] EVA Parachutes & Ejection Seats (v0.1.13)
[4/14/17] Maritime Pack (v0.1.9)
[4/14/17] Search And Rescue (v5.0)
[4/10/17] Stock eXTension (v0.3.11.1)
[4/10/17] Environmental Visual Enhancements (v1.2.2.1)
[4/10/17] Pood’s OPM-VO (v0.3.4)
[4/6/17] Mark IV Spaceplane System (v2.3.6)
[4/6/17] Moar Mk1 (v0.3)
[4/6/17] Radial Engine Mounts (v0.40)
[4/6/17] Destruction Effects (v1.4)
[4/6/16] HooliganLabs (v6.2)
[4/2/17] Camera Tools (v1.8.0)
[4/2/17] Editor Extensions Redux (v3.3.12)
[4/1/17] B9 Aerospace Pack (v6.3.1)
[4/1/17] B9AnimationModules (v1.0.5)
[4/1/17] Kerbal Stock Parts eXpansion (v0.2.10.1)
[4/1/17] NovaPunch (v0.1.3.0)
[4/1/17] KW Rocketry Redux (v3.1.2)
[4/1/17] RetractableLiftingSurface (v0.1.3)
[3/28/17] USI Asteroid Recycling Technologies (v0.9.9.0)
[3/28/17] RealChute Parachute Systems (v1.4.3)
[3/28/17] Kerbal Aircraft Expansion (v2.6.3)
[3/24/17] Kerbin Shuttle Orbiter System (v4.4)
[3/24/17] Aviation Lights (v3.12)
[3/24/17] Modular Rocket Systems (v1.13.1)
[3/23/17] Bluedog Design Bureau (v1.1.0)
[3/23/17] Lack Luster Labs (v1.0.2.5-beta)
[3/23/17] Firespitter (v7.5.1)
[3/21/17] LoadingScreenManager (v1.10)
[3/14/17] DSD Mobile Labs (v1.2.1)
[3/14/17] Impact! (v1.5.0)
[3/14/17] KrakenScience (v0.5)
[3/14/17] Community Tech Tree (v3.0.3)
[3/14/17] Nehemia Engineering Orbital Science (v0.7a0-mw7)
[3/14/17] JoolBiomes (v1.1)
[3/14/17] Kerballoons (v0.4.2)
[3/13/17] Solar Science (v1.05)
[3/13/17] Surface Experiment package (v2.1.3)
[3/13/17] CactEye Telescope (v1.2.2.11)
[3/13/17] Station Science (v2.1.3)
[3/13/17] Science Revisited Revisited (v1.5.0)
[3/13/17] Probe Science (v1.0)
[3/13/17] Custom Asteroids (v1.4.1)
[3/13/17] DMagic Orbital Science (v1.3.8)
[3/13/17] L-Tech Science Industries (v4.3.0)
[3/13/17] Tarsier Space Technology (v6.6.1)
[3/13/17] kOSPropMonitor (KSP v1.2.2 build)
[3/13/17] SCANsat (v17.5)
[3/11/17] TAC Fuel Balancer (v2.12)
[3/11/17] MandatoryRCS (v1.2)
[3/11/17] Part Commander (v0.1.1.1)
[3/11/17] Bulb (v1.3.2)
[3/11/17] AirPark (v0.1.5.5)
[3/11/17] Davon Throttle Control (v084)
[3/11/17] SmokeScreen (v2.7.4)
[3/11/17] Vessel Viewer (v0.8.4)
[3/9/17] Take Command (v1.4.8)
[3/9/17] Kerbal Flight Indicators (v14)
[3/9/17] Advanced Fly-By-Wire (v1.7-beta)
[3/9/17] The Plugin Workshop – Dynamic Deflection (v1.2.2.1)
[3/9/17] IR Sequencer (v1.0.2)
[3/9/17] ProbeControlRoom
[3/9/17] Action Groups Extended (v2.2)
[3/9/17] VOID (v1.1.4-beta)
[3/9/17] kOS (v1.0.3)
[3/9/17] Ship Manifest (v5.1.3.3)
[3/9/17] Infernal Robotics (v2.0.10)
[3/9/17] Docking Port Alignment Indicator (v6.5.2)
[2/22/17] Blast Awesomeness Modifier (v1.2.0)
[2/13/17] B9PartSwitch (v1.7.1)
[2/13/17] NodeHelper (v1.2.2.1)
[2/13/17] Hangar Grid (v0.4.0)
[2/13/17] Community Resource Pack (v0.6.6.0)
[2/13/17] UbioZur Welding Ltd. (v2.5.0)
[2/13/17] Hangar Extender (v3.4.9)
[2/13/17] WasdEditorCamera Continued (v0.6.8.1)
[2/13/17] TweakScale (v2.3.4)
[2/13/17] LightsOut (v0.2.0)
[2/13/17] Part Angle Display (v0.3.2.4)
[2/13/17] NRAP Adjustable Weight (v1.5.3)
[2/13/17] RCS Build Aid (v0.9.1)
[2/13/17] Kerbal Engineer Redux (v1.1.2.8p)
[2/13/17] NavBallAdjustor (v1.7)
[2/12/17] Contract Pack: Exploration Plus (v1.0.1)
[2/12/17] Contract Pack: Bases and Stations (v3.6)
[2/12/17] USI Sounding Rockets (v0.5.8)
[2/12/17] Contract Pack: Sounding Rockets (v1.2)
[2/12/17] Strategia (v1.5.0)
[2/12/17] Contracts Window + (v7.3)
[2/12/17] Waypoint Manager (v2.6.2)
[2/12/17] Contract Pack: Field Research (v1.2.0)
[2/12/17] Contract Configurator (v1.22.2)
[2/12/17] RealPlume (v10.5.1)
[2/12/17] RealPlume Stock Configs (v0.11.4)
[2/12/17] Electric Lights (v1.0.2)
[2/12/17] Kerbal Launch Failure (v0.4.2)
[2/11/17] Engine Lighting (v1.5)
[2/11/17] Modular Fuel Tanks (v5.8.3)
[2/11/17] Kerbal Attachment System (v0.6.2)
[2/11/17] Kerbal Attachment System (v0.7.3-Beta)
[2/11/17] Pro Props (v1.0)
[2/11/17] Wearable KIS Props (v1.0)
[2/11/17] Community Category Kit (v1.2.2.0)
[2/11/17] Realistic Atmospheres (v1.2.3)
[2/11/17] Kerbal Krash System (v0.3.8)
[2/10/17] KeepFit (v0.11.9.8)
[2/10/17] Connected Living Space (v1.2.4.2)
[2/10/17] Distant Object Enhancement (v1.8.1)
[2/9/17] Reentry Particle Effect (v1.2)
[2/9/17] JSI Advanced Transparent Pods (v0.1.13.0)
[2/9/17] Improved Chase Camera (v1.2.2)
[2/9/17] Kerbal Chroma (v1.2.2)
[2/9/17] Graphotron (v0.4.2)
[2/9/17] Persistent Trails (v1.4.0.0)
[2/9/17] KerbCam (v0.18)
[2/9/17] Camera Focus Changer (v1.0.1)
[2/9/17] Hullcam VDS (v0.1.6)
[2/7/17] Outer Planets Mod (v2.1)
[2/7/17] Texture Replacer (v2.5.4)
[2/7/17] Persistent File Backup Generator (v0.3.1)
[2/7/17] LoadingTipsPlus (v1.3)
[2/7/17] Kaboom (v1.1.2)
[2/7/17] Kerbal Animation Suite (v1.2.1)
[2/7/17] Kerbulator (v0.42)
[2/7/17] DMagic’s Modlets – EVA Resource Transfer (v6.0)
[2/7/17] DMagic’s Modlets – EVA Struts (v3.0)
[2/7/17] DMagic’s Modlets – Flexible Docking (v4.0)
[2/7/17] WalkAbout (v1.6.1)
[2/7/17] VesselMover (v1.5.1.3)
[2/7/17] HotSpot (v0.7.2)
[2/7/17] Haystack Continued (v0.5.2.1)
[2/7/17] Kronal Vessel Viewer (v0.0.6)
[2/7/17] QuickGoTo (v1.32)
[2/7/17] Ambient Light Adjustment (v2.6.2.7)
[2/7/17] HyperEdit (v1.5.3)
[2/7/17] KSP Alternate Resource Panel (v2.9.1.0)
[2/7/17] Final Frontier (v1.2.7-3080)
[2/7/17] Achievements (v1.9.4.1)
[2/7/17] Kerbal Alarm Clock (v3.8.4.0)
[2/7/17] ZeroMiniAVC (v1.0.4)
[2/7/17] Toolbar Plugin (v1.7.13)
[2/7/17] KSP v1.2.2
[11/10/16] Mark One Laboratory Extensions (v1.3.5)
[11/9/16] Mini Sample Return Capsule (v1.2)
[11/9/16] Kerbal Planetary Base Systems (v1.3.4)
[11/8/16] Procedural Fairings (v3.20)
[11/7/16] Wheels Collection (v1.2)
[11/3/16] Mk1 Cabin Hatch (v0.2.0)
[11/3/16] ION RCS & Pulsed Plasma Thrusters (v0.1.5.0)
[11/3/16] SpaceY Expanded (v1.3.1)
[11/3/16] DeepFreeze cryonic crew storage (v0.23.1.0)
[11/2/16] Cryogenic Engines Pack (v0.4.2)
[11/2/16] Glass Panes and Enclosures (v1.8)
[11/2/16] HGR 1.875m parts w/Community Fixes (v1.5.1)
[11/2/16] Mk1 Cargo Bay (v1.2)
[11/2/16] Alchemy Technologies (v1.2)
[11/2/16] Kerbal Atomics (v0.3.2)
[11/2/16] QuizTech Aero Pack (v1.3.6.1)
[11/2/16] IndicatorLights (v1.2.3)
[11/2/16] OPT Space Plane (v1.9.0)
[11/2/16] Near Future Propulsion (v0.8.1)
[11/2/16] Near Future Spacecraft (v0.5.3)
[11/2/16] Near Future Construction (v0.7.1)
[11/2/16] Near Future Electrical (v0.8.1)
[11/1/16] KSP v1.2.1
[10/26/16] Radial Stack Separator (v1.2)
[10/25/16] Inline Ballutes (v1.2.7)
[10/24/16] Heisenberg (v1.0.0)
[10/24/16] ‘Project Orion’ Nuclear Pulse Engine (v0.3.2.0)
[10/22/16] Survey Transponder (v0.5.0)
[10/21/16] SpaceY Heavy-Lifter Parts (v1.15)
[10/21/16] Heat Control (v0.3.3)
[10/21/16] Stockalike Station Parts Expansion (v0.4.1)
[10/21/16] Near Future Solar (v0.7.0)
[10/19/16] Stockalike Mining Extension (v0.95.2)
[10/18/16] Deep Space Exploration Vessels (v1.3.2)
[10/17/16] Kerbal Weights (v1.01)
[10/16/16] PEBKAC Industries: Launch Escape System (v1.2)
[10/16/16] Kerbal Reusability Expansion (v2.0.4)
[10/16/16] USI Kolonization System (v0.50.3.0)
[10/16/16] Phoenix Industries Cargo Resupply System (v2.1)
[10/16/16] Procedural Wing (v0.12.0)
[10/15/16] Universal Storage (v1.2.0.1)
[10/15/16] Aviation Cockpits (v2.1)
[10/15/16] Phoenix Industries ³Sat (v2.1)
[10/15/16] Dr. Jet’s Chop Shop (v0.10.1)
[10/15/16] Airplane Plus (v5.0)
[10/14/16] Stork Delivery System (v0.2.5)
[10/13/16] Mk3 Expansion (v1.2.1)
[10/13/16] Eve Optimized Engines (v1.1.0)
[10/13/16] Mk2 Expansion (v1.7.20)
[10/12/16] Lithobrake Exploration Technologies (v0.4)
[10/12/16] Cormorant Aeronology (v1.2)
[10/12/16] Mk-X Spaceplane Parts (v1.0)
[10/12/16] Surface Mounted Lights (v1.3.0)
[10/12/16] Large Structural/Station Components Redux (v1.3.2)
[10/12/16] VX Series II Engine Pack (v1.0.4)
[10/11/16] CxAerospace: Stations Parts (v1.4)
[10/11/16] RetroFuture (v1.2)
[10/11/16] USI Exploration Pack (v0.6.0)
[10/11/16] Karbonite (v0.8.0)
[10/11/16] Karbonite Plus (v0.7.0)
[10/11/16] Alcubierre Warp Drive (v0.5.0)
[10/11/16] USI Survivability Pack (v0.6.0)
[10/11/16] USI Freight Transport Technologies (v0.6.0)
[10/11/16] Otter’ Submersible (v0.2.0)
[10/11/16] Malemute Rover (v0.2.0)
[10/11/16] Fuel Tanks Plus (v1.11)
[10/11/16] KSP v1.2
[9/11/16] Large Boat Parts (v3.5.1)
[9/4/16] Tokamak Industries Refurbished Parts (v0.1.1)
[7/25/16] K.R.X Kerbal Rotor Expansion (v0.30)
[7/24/16] Active Heat Management System (v0.3.1)
[7/24/16] Ion-Hybrid Pack (v0.2.0b)
[7/24/16] Mk1 Cockpit RPM Internals (v2.11c)
[7/24/16] Prakasa Aeroworks (v0.5.0)
[7/24/16] SSTULabs (v0.4.31.119)
[7/24/16] NASA IXS Class Warpship and Spacedocks (v0.3.8)
[7/24/16] Service Module System (v3.2)
[7/24/16] B9AnimationModules (v1.0.3)
[7/24/16] Nav Utilities/ILS (KSP v1.1.3 compile)
[7/24/16] Contract Pack: Anomaly Surveyor (v1.7.0)
[6/21/16] KSP v1.1.3
[5/26/16] Renaissance Compilation (v0.7-pr3)
[5/24/16] D.I.R.E.C.T – Super-Heavy Launchers & Interplanetary Spacecraft (v1.0.0)
[5/24/16] Its the little things mod pack (v4.1)
[5/24/16] Dr. Kermnassus’ Parts Emporium (v1.1.2.1)
[5/24/16] Version2.0 Industries – Rovers Pack (v1.1.0)
[5/24/16] Speedy’s Hex Truss System (v0.3.2)
[5/24/16] B9 Aerospace | Procedural Parts (v0.3.2H)
[5/24/16] LeBeau Space Industries (v1.1)
[5/24/16] EVA handrails (v0.2.1.1)
[5/10/16] Radial Engine for spacecraft – T.G.O.L group (v1.0)
[5/7/16] Mk3 Mini Expansion Pack (v1.0)
[5/6/16] Infernal Robotics – Model Rework (v1.1.2)
[5/4/16] Improved Chase Camera (v1.6.0)
[5/4/16] The Plugin Workshop – Variable Thrust Limiter (v0.1.2)
[5/4/16] Coherent Contracts (v1.02)
[5/4/16] Phoenix Industries MAV (v2.1)
[5/4/16] The Martian Ares Rover (v1.2)
[5/3/16] Mobile Frame System (v0.3.2)
[5/3/16] BDynamics Mk22 Cockpits (v1.1)
[5/3/16] Aerojet Kerbodyne (v3.0.6C)
[5/3/16] Kerbal Hacks – Asphalt Tiles (v1.2)
[5/3/16] Kerbal Hacks – Portable Science Crate (v1.0)
[5/3/16] Kerbal Hacks – Droptank “Wrapper” (v1.0)
[5/3/16] PanzerLabs AeroSpace K-Sat Series (v1.0)
[5/3/16] Jool DIRECT (v0.4)
[5/3/16] Version2.0 Industries – Ships Pack (Alpha 1.2.0)
[5/3/16] HabTech (v0.1.7.5)
[5/3/16] Orbital Utility Vehicle (v1.1)
[5/3/16] Dusk RTG (v1.0)
[5/3/16] Axial Aerospace Cargo Bays (v1.1)
[5/3/16] Coatl Aerospace – Nerva HT Engine (v1.0)
[5/3/16] Aerobatic Smoke (v1.0)
[5/3/16] DarkSideTechnology (v0.2.3)
[5/3/16] Kerbal Fireworks (v1.0)
[5/3/16] Stock Replacement Assets (v0.4)
[5/3/16] Kerbodyne Plus (v1.0752)
[5/3/16] SDHI Strobe-O-Matic Warning Rotator Light (v1.0)
[5/3/16] Mk1 Prototype Cockpit (v1.0)
[5/3/16] AUC aeronautic mods (v0.0.1)
[5/3/16] Phoenix Industries Tiny Booster (v1.1)
[5/3/16] NanoKube (v2.2.3)
[5/3/16] FantomWorks KAX+ Part Pack (v0.3.3)
[5/3/16] Atomic Age – Nuclear Rockets (v3.2)
[5/3/16] Kip Engineering – Low Profile Structural Hub Set (v2.2)
[5/3/16] Kip Engineering – Universal Docking Ports (v1.1.1)
[5/3/16] Kip Engineering – Non-Androgynous Docking Port Set (v0.9.2)
[5/3/16] Mk2 Essentials (release6)
[5/3/16] Multipurpose Express Pallet System (v0.2.1)
[5/3/16] FusTek Station Parts (dev-build)
[5/3/16] BoxSat (vA.02f)
[5/3/16] Habitat Pack (v04.1)
[5/3/16] Stockalike parts for useful esthetics (v1.0)
[5/3/16] FASA (v5.44)
[5/3/16] AIES Aerospace (v1.6.1)
[5/3/16] Porkalike Rapier (v1.2)
[5/3/16] Zombie is One More B9-Inspired Expansion (v0.6.2)
[5/3/16] Mk3 Hypersonic Systems (v1.1.0.1)
[5/3/16] Real Ships (v0.1)
[5/3/16] Master Tech Aerospace (v0.4)
[5/3/16] Black Tipped Nosecone (v0.1)
[5/3/16] ORIGAMI foldable antenna dishes (v0.9.5.0)
[5/3/16] Bahamuto Dynamics (v1.2.0)
[5/3/16] RLA Stockalike (v13.4)
[5/3/16] Talisar Parts (v1.0.1)
[5/3/16] KSP v1.1.2