Mod Installation Log

This is how the KSA manages mods. It’s quite simple – check the forums regularly and update whatever needs updating. Version numbers are noted so it’s easy to check for updates, although mod authors routinely post notices in their forum threads. Due to the customization of how the GameData folder is configured, automatic install programs are not usable – and manual install is preferred anyways. Reference notes and links provide extra useful information for mods where needed. The install order is noted so any issue that appear can be quickly hunted down by back-tracking recently-installed mods.

Physics & Realism

Show Mods In Use

Stock engine response time
Stock SRB thrust curves

Ferram Aerospace Research

RealChute Parachute Systems

Kerbal Joint Reinforcement

  • v3.3.3

Distant Object Enhancement

  • v1.9.1

Connected Living Space

  • v1.2.5.7

RealPlume

KeepFit

Kerbal Krash System

  • v0.4.3

Realistic Atmospheres

  • v1.2.3

Kerbalism

Kerbal Inventory System

  • v1.9
  • Details on stacking configs
  • See whats in a storage box without an EVA
  • MM config example
  • Wearable KIS Props
    • v1.1
    • Get rid of extra parts in the Utilities tab when CCK is installed
      @PART[*]:HAS[#category[Utility],#tags[*cck-eva-items*]]
      {
        @category = none
      }
  • Pro Props
    • v1.0
    • Parts planetesHelmet and core need their KASModuleGrab modules commented out
    • Show in the EVA Items tab when CCK is installed
      @PART[*]:HAS[#category[none],#manufacturer[Pro?Props]]
      {
        tags = cck-eva-items
      }
  • This module has been deprecated so remove it on older EVA props
    @PART[*]:HAS[@MODULE[KASModuleGrab]]
    {
      !MODULE[KASModuleGrab] {}
    }

Kerbal Attachment System

Engine Lighting

Advanced Jet Engine

Electric Lights

  • v1.0.4

RetractableLiftingSurface

  • v0.1.5

PhysicsRangeExtender

  • v1.5

FuelWings

  • v3.2d
Show Possible Future Mods

Career & Contracts

Show Mods In Use Show Possible Future Mods

Parts & Interiors

Show Mods In Use

KW Rocketry Rebalanced

  • v3.2.5
  • Deleted FairingBases & Fairings

NovaPunch

  • v0.1.4.2
  • Deleted Fairings

Kerbal Stock Parts eXpansion

B9 Aerospace Pack

Talisar Parts

  • 1.1.0

Surface Mounted Lights

  • v1.6

Near Future

  • Propulsion
    • v0.9.6
  • Electrical
    • v0.9.8
  • Solar
    • v0.8.8
  • Construction
    • v0.8.4
  • Spacecraft
    • v0.7.6
  • Launch Vehicles
    • v1.1.4

FASA

  • 7.2
  • Only kept the launch towers/clamps and props

Procedural Fairings

  • v4.0
  • Alternate textures
  • Alternate textures
  • Slimmer fairing bases
  • Allow the interstage base to actually decouple
    @PART[KzInterstageAdapter2]
    {
      fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
      sound_decoupler_fire = decouple
    
      @MODULE[ModuleDecouple]
      {
        @ejectionForce = 250
        @explosiveNodeID = top
        @isTweakable = True
      }
    }

Kerbal Aircraft Expansion (KAX)

Firespitter

  • v7.6.0

RLA Stockalike

Stock eXTension

Kerbin Shuttle Orbiter System

Fuel Tanks Plus

  • v1.12.1

Lack Luster Labs

  • Using KSP v1.2.1 release
  • v1.0.2.5-beta

Bahamuto Dynamics

  • v1.3.2.1

BoxSat

USI Sounding Rockets

  • v0.7.0
  • FAR fins config
  • RealChute config
  • Make launch stick a decoupler
    @PART[SR_LaunchStick]
    {
      stagingIcon = DECOUPLER_HOR
      !MODULE[USI_Falloff] {}
      MODULE
      {
        name = ModuleAnchoredDecoupler
        anchorName = anchor
        ejectionForce = 0
        explosiveNodeID = srf
      }
    }
  • RealPlume configs for boosters
    Show Configs
    // SRM-L
    @PART[SR_Rocket_35_02]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL
    {
      // disable the automatic detachment of the booster
      //!MODULE[USI_DropTank] { }
    
      // for use with Kerbal Krash System
      //!MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Lower
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.25
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1.5
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-.05
            fixedScale    = .2
            energy        = 0.65
            speed         = 1.25
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.1
              density = 0 1
            }
            logGrow
            {
              density = 1.0 1
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 0.5
              density = 0.46 0.75
              density = 0.2 1
              density = 0.1 2
              density = 0.0 3
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.25
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.0 0.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 20
              density = 0.1 25
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.5
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Lower
      }
    }
    
    // SRM-S
    @PART[SR_Rocket_35_01]:FOR[RealPlume]:NEEDS[SmokeScreen]
    {
      !MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Upper
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.23
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,0
            fixedScale    = 0.2
            energy        = 0.35
            speed         = 1.25
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0 1
            }
            logGrow
            {
              density = 1.0 2
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 1.5
              density = 0.46 2
              density = 0.2 2
              density = 0.1 2
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.13
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.0 0.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 10
              density = 0.1 15
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.1
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Upper
      }
    }
    
    // SRM-XL
    @PART[SR_Rocket_625_01]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL
    {
      !MODULE[USI_DropTank] { }
      !MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Lower
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.2
            fixedScale    = 0.4
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1.5
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.1
            fixedScale    = .45
            energy        = 0.8
            speed         = 1.5
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.1
              density = 0 1
            }
            logGrow
            {
              density = 1.0 1
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 0.5
              density = 0.46 0.75
              density = 0.2 1
              density = 0.1 2
              density = 0.0 3
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,8
            fixedScale    = 0.35
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 20
              density = 0.1 25
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.5
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Lower
      }
    }
    
    
  • Decoupler instead of stack separator
    +PART[SR_Decoupler]
    {
      @name = SR_DecouplerBottom
      @title = Mini Stack Decoupler - Bottom (0.35m)
      @cost = 35
      @MODULE[ModuleDecouple]
      {
        @isOmniDecoupler = false
        explosiveNodeID = bottom
      }
    }
    +PART[SR_Decoupler]
    {
      @name = SR_DecouplerTop
      @title = Mini Stack Decoupler - Top (0.35m)
      @cost = 35
      @MODULE[ModuleDecouple]
      {
        @isOmniDecoupler = false
        explosiveNodeID = top
      }
    }
  • Get rid of run-once for science experiments
    @PART[SR_Payload_*]:FINAL
    {
      @MODULE[ModuleScienceExperiment]
      {
        @rerunnable = True
      }
    }

Universal Storage

  • Waiting for KSP v1.3.1 version

Maritime Pack

  • v0.1.10

USI Exploration Pack

  • v0.9.0

Radial Engine Mounts

  • Using KSP v1.2.2 release
  • v0.41

Modular Rocket Systems

  • v1.13.1

Infernal Robotics – Model Rework

  • v1.1.2
  • Don’t use wheels, legs or exotic parts

Aviation Lights

ALCOR

  • v0.9.7

Service Module System

  • v3.2.4

Stockalike Station Parts Expansion

  • v1.0.2

USI Freight Transport Technologies

  • v0.8.0

Multipurpose Express Pallet System

DeepFreeze cryonic crew storage

  • v0.23.7.0

NASA IXS Class Warpship and Spacedocks

  • v0.4.0.8

Dr. Jet’s Chop Shop

  • v0.11.1

SpaceTux Industries Recycled Parts

Mark IV Spaceplane System

Kip Engineering

Black Tipped Nosecone

  • v0.1

FantomWorks KAX+ Part Pack

  • Waiting for KSP v1.3.1 version

NanoKube

  • Using KSP v1.0.5 release

QuizTech Aero Pack

  • v1.3.11

Deep Space Exploration Vessels

  • v3.0.0.4

AoA Tech Aerospace Parts

  • v1.3.9.1

Mk1 Cargo Bay

  • v1.3

Cryogenic Engines Pack

Glass Panes and Enclosures

  • v1.9

CxAerospace: Stations Parts

Mk2 Expansion

Mk3 Expansion

  • v1.4

Phoenix Industries Cargo Resupply System

  • v2.1

Kerbal Planetary Base Systems

  • v1.5.8

Lithobrake Exploration Technologies

  • v0.4

SpaceY Heavy-Lifter Parts

  • v1.16

Mk3 Hypersonic Systems

  • Using KSP v1.2.2 release
  • v1.1.0.1

Survey Transponder

  • v0.5.2

SSTULabs

  • v0.7.39.148

Cormorant Aeronology

Inline Ballutes

  • v1.2.8

Kerbal Foundries

Phoenix Industries Tiny Booster

  • Using KSP v1.2.2 release
  • v2.1

Bluedog Design Bureau

  • v1.4.2

Zombie is One More B9-Inspired Expansion

  • 0.7.2

LeBeau Space Industries

Prakasa Aeroworks

  • v0.8.0

Stockalike Mining Extension

Kerbal Atomics

SDHI Strobe-O-Matic Warning Rotator Light

  • v1.0

Notantares Space Industries

  • Big Soyuz “Big Khleb”
    • v1.1.2
  • Station Parts
    • v0.1
  • DarkSideTechnology
    • v1.0
  • Mk1-A
    • v0.2.4

Aerobatic Smoke

Coatl Aerospace Probes Plus

USI Asteroid Recycling Technologies

  • v0.11.0.0

Phoenix Industries ³Sat

VX Series II Engine Pack

  • v1.0.5

Orbital Utility Vehicle

Phoenix Industries MAV

  • Using KSP v1.1.2 release
  • v2.1

Aviation Cockpits

  • Using KSP v1.2.2 release
  • v3.01

Version2.0 Industries Rovers Pack

  • v2.0.0

PanzerLabs AeroSpace K-Sat Series

  • v1.1.1

Kerbal Hacks

  • Asphalt Tiles
    • v1.2
  • Portable Science Crate
    • Using KSP v1.1.2 release
    • v1.0
  • Droptank “Wrapper”
    • v1.0

Dr. Kermnassus’ Parts Emporium

  • Using KSP v1.1.3 release

Mk1 Cockpit RPM Internals

  • Using KSP v1.1.3 release
  • v2.2

Kerbal Weights

  • Using KSP v1.2.2 release
  • v1.01

Eve Optimized Engines

  • v2.0.0

Heat Control

  • v0.4.4

Aerojet Kerbodyne

  • Using KSP v1.1.2 release
  • v3.0.6C

Mark One Laboratory Extensions (M.O.L.E.)

ION RCS & Pulsed Plasma Thrusters

  • v0.1.8.0

SpaceY Expanded

  • v1.3.1

Mobile Frame System

  • v0.3.3

HooliganLabs

  • v6.3.1

Alcubierre Warp Drive

Mk3 Mini Expansion Pack

  • Using KSP v1.1.2 release
  • v1.0

Radial Engine for spacecraft – T.G.O.L group

  • Using KSP v1.1.2 release
  • v1.0

Malemute Rover

  • v0.4.0

EVA handrails

  • v0.2.1.6

OPT Space Plane

Airplane Plus

Stork Delivery System

  • v0.2.6

Standard Propulsion Systems

  • Using KSP v1.2 release
  • v1.0.5

Mini Sample Return Capsule

  • Using KSP v1.2.2 release
  • v1.3

Kerbal Reusability Expansion

  • v2.6

PEBKAC Industries: Launch Escape System

  • v2017.11.21

Search And Rescue

Large Boat Parts

  • v3.9.2

Buffalo

Tokamak Industries Refurbished Parts

  • v0.1.10.1

Konstruction

Mk-X Spaceplane Parts

  • Using KSP v1.2 release
  • v1.0

Heisenberg – Airships Part Pack

  • v2.9.3

Radial Stack Separator

  • Using KSP v1.2.2 release
  • v1.2.1

Wheels Collection

  • v1.2

Moar Mk1

Mk1 Cabin Hatch

  • v0.2.0

REKT Escape Pod

Kerbal Dust Experiment

  • v1.11

Archtagon Aerospace

  • v1.1.1

Comfortable Landing

  • v1.4

Kerbal Electric

  • Beta 2

Wyvern crew capsule

  • v0.1

Generic Inline Cockpits

  • v0.91

“Streamline” Engines, Fueltanks and RCS

  • v1.1

Launch Pad Lamp

  • v1.0

Knes

  • v0.1

Alcentar Rescue system

  • v1.1

Lockheed Kerbin CEV

  • v0.1

Triple-Z Radio Astronomy Telescope

  • v1.0.2

Kurrikane

  • v1.1.0.1

Simple Adjustable Fairings

  • v1.0.1

MAD – Aerospace Parts

  • v0.5.2

Mk3 Shuttle Mid-Deck IVA

  • v1.0

Ablative-Airbrake

  • v0.3.0

Kermantech MK3 IVA

  • v0.1.0

K2 Command Pod

  • v1.1.8.2

ASET/RPM for Falcon cockpit v0.8 (Airplane Plus pack)

  • v1.0

Feline Utility Rovers

  • v1.0.8

Automated Aerial Refueling System

  • v0.4.2

PicoPort

  • v0.1.3

Stockalike Mk1 Open cockpit

  • v1.1.1

JX2Antenna

  • v2.0.2

Mod Pods Extensions

  • v1.0.9

Korda Industries RTG

  • Using KSP v1.2.1 release
  • v1.1

NSS/OctoSat-SOAR

  • v0.1.8

Planetary Domes

  • v0.91

2m Aircraft Fuselage with Deployable Airstairs

  • v0.8.1

ESLD Jump Beacons

  • v1.0.0

Shuttle Payload Technologies

  • Using KSP v1.2 release
  • v0.2

Deep Sky

Decoupler Shroud

  • v0.3

Grounded

  • v1.0

Internal RCS

  • v1.0
Show Possible Future Mods

Building Utilities

Show Mods In Use

Kerbal Engineer Redux

  • v1.1.3.0

Editor Extensions Redux

  • v3.3.16

RCS Build Aid

  • v0.9.5

NRAP Adjustable Weight

  • v1.5.10
  • Change to Pod group for easier accessibility
    @PART[kerbnraptest]
    {
      @category = Pods
    }

Part Angle Display

  • v0.3.3.2

TweakableEverything

  • v0.1.23

LightsOut

TweakScale

WasdEditorCamera Continued

  • v0.6.12

Hangar Extender

  • v3.5.2

UbioZur Welding Ltd.

Interstellar Fuel Switch

  • v2.10.5

Hangar Grid

  • v0.4.0

Part Wizard

  • v1.3.6

B9PartSwitch

  • v2.1.0

Community Category Kit

  • v2.0.2.0
  • Get rid of duplicate parts in the stock categories
    @PART[*]:HAS[~category[none],#tags[*cck*]]:FINAL
    {
      @category = none
    }

Modular Fuel Tanks

  • v5.10.0

Decals Continued

  • v0.1.1.5

B9 Part Switch

  • v2.1.1
Show Possible Future Mods

Command, Navigation & Control

Show Mods In Use Show Mods Under Consideration

Science & Research

Show Mods In Use Show Mods Under Consideration

Sounds, Graphics & Environment

Show Mods In Use

Visual Enhancement ID List

  • Sun
    • Textures: SVE
  • Kerbin
    • Textures: KSPRC
    • Clouds: SVE
    • Scatterer: Default
  • Mun
    • Textures: KSPRC
  • Minmus
    • Textures: Stock
  • Jool
    • Textures: SVE v1.1.21

Environmental Visual Enhancements

Scatterer

  • v0.0324
  • Andromeda Sunflare
  • Galileo’s Sun Flares
  • brighter atmospheres for Scatterer v0.0256+
  • Nighttime clear sky (viewdirOffset set positive)
  • Jool config
    Show Configs
    Scatterer_atmosphere
    {
        Jool
        {
            displayInterpolatedVariables = True
            experimentalAtmoScale = 3
            mapExtinctionMultiplier = 1
            mapExtinctionTint = 0.699999988
            mapSkyExtinctionRimFade = 1
            _mapExtinctionScatterIntensity = 1
            drawSkyOverClouds = True
            drawOverCloudsAltitude = 100000
            mapExposure = 0.0700000003
            mapSkyRimExposure = 0.0700000003
            cloudColorMultiplier = 5
            cloudScatteringMultiplier = 0.075000003
            cloudSkyIrradianceMultiplier = 0.00499999989
            volumetricsColorMultiplier = 1
            mapAlphaGlobal = 1
            Rg = 6000000
            Rt = 6084904
            RL = 6086321
            atmosphereGlobalScale = 1
            AVERAGE_GROUND_REFLECTANCE = 0.100000001
            HR = 10
            HM = 1.20000005
            BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
            m_betaR = 0.00579999993,0.0335000008,0.0131000001
            m_mieG = 0.850000024
            rimBlend = -20
            rimpower = 100
            specR = 1
            specG = 1
            specB = 1
            shininess = 10
            assetPath = scatterer/config/Planets/Jool/Atmo
            configPoints
            {
                Item
                {
                    altitude = 1000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.0599999987
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 5000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.100000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 55000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.800000012
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 160000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 2.4000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 1
                    skyExtinctionTint = 0.699999988
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 500000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0799999982
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 2.4000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 1
                    skyExtinctionTint = 0.699999988
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
            }
        }
    }

Renaissance Compilation

  • v0.7-pr3

Stock Visual Enhancements

Pood’s OPM-VO

  • v0.3.4

Texture Replacer

SweetFX

  • v1.5.1

SmokeScreen

  • v2.7.5

Kopernicus

  • v1.3.1-3
  • Disable on demand loading
  • Random main menu bodies
  • View SOIs
  • MM changes:
    @Kopernicus:FINAL
    {
      @Body[Sun]
      {
        @ScaledVersion
        {
          %Light
          {
            // remove (hide, really) stock sunflare
            %sunLensFlareColor = 0, 0, 0, 0
          }
        }
      }
      @Body[Kerbin]
      {
        @Properties
        {
          // return Kerbin to old pre-v1.0.5 rotation period
          %rotationPeriod = 21651
        }
      }
    
      // get rid of asteroid spawning, use just Custom Asteroids
      !Asteroid[Stock] {}
    }

Kerbal Konstructs

  • v1.3.9.12

Kerbin-Side

  • v1.4.0

Kopernicus Expansion

JSI Advanced Transparent Pods

  • v0.1.15.0

Outer Planets Mod

Reentry Particle Effect

  • v1.2

Blast Awesomeness Modifier

  • v1.3.1
Show Mods Under Consideration

Camera, Recording & Logging Utilities

Show Mods In Use

Hullcam VDS

  • v0.1.8

Camera Tools

KerbCam

Persistent Trails

  • v1.6

Graphotron

  • v0.4.3
  • Add module to all command parts
    @PART[*]:HAS[@MODULE[ModuleCommand]]
    {
      MODULE
      {
        name = ModuleEnviroSensorPlotter
      }
    }
Show Mods Under Consideration

General Utilities

Show Mods In Use

Module Manager

  • v3.0.4
  • use ? for spaces in part names
  • Truncate decimal values
  • SRB thrust profiles
  • Community stock patches
  • @PHYSICSGLOBALS
    {
      // http://forum.kerbalspaceprogram.com/index.php?/topic/15451-the-mass-of-a-kerbal/
      // only affects craft in flight not in the editor!
      @kerbalCrewMass = 0.03125
      @autoStrutTechRequired = start
    }

Toolbar Plugin

  • v1.7.16.5

Kerbal Alarm Clock

  • v3.8.5.0

Final Frontier

  • v1.3.6-3189

KSP Alternate Resource Panel

HyperEdit

  • v1.5.5

Ambient Light Adjustment

  • v2.6.3.8

Kronal Vessel Viewer

  • v0.0.8

Haystack Continued

HotSpot

  • v0.8.0

VesselMover

  • v1.6.2.0

DMagic’s Modlets

  • EVA Struts
    • v4.1
  • EVA Resource Transfer
    • v7.1
  • Flexible Docking
    • v5.0

NavBallAdjustor

  • v1.8

Kerbal Animation Suite

  • v1.2.3

Kaboom

  • v1.1.3

Modular Flight Integrator

  • v1.2.4

Wild Blue Tools

  • v1.40

ZeroMiniAVC

  • v1.0.5

Persistent File Backup Generator

  • v0.3.1

B9AnimationModules

  • v1.1.0

SolverEngines

  • v3.5

TooManyOrbits

  • v1.1.1

PhysicalTimeRatioViewer

  • v1.5.3

PAWS – Part Action Window Sorter-Outer

  • v1.1

FlagRotate

  • v1.1.5

AnimatedDecouplers

  • v1.3.5

Adjustable Mod Panel

  • v1.3

WorldStabilizer

  • v0.8.3

MemGraph

  • v1.1.0.3

Click Through Blocker

  • v0.1.2
Show Mods Under Consideration

External Applications/Services

Show Mods

Installation Order Log

Show log
[7/16/18] KSP Interstellar Extended (v1.19.3)
[5/7/18] Kerbal Konstructs (v1.3.9.12)
[4/2/18] Ferram Aerospace Research (v0.15.9.1)
[3/25/18] Internal RCS (v1.0)
[3/7/18] Interstellar Fuel Switch (v2.10.5)
[3/7/18] Part Angle Display (v0.3.3.2)
[3/7/18] Community Resource Pack (v0.8.1.0)
[3/2/18] Stockalike Station Parts Expansion (v1.0.2)
[3/2/18] Near Future Launch Vehicles (v1.1.4)
[3/2/18] Near Future Propulsion (v0.9.6)
[3/2/18] Action Groups Extended (v2.3.2.3)
[3/2/18] Click Through Blocker (v0.1.2)
[3/1/18] SolverEngines (v3.5)
[2/25/18] Grounded (v1.0)
[2/18/18] Decoupler Shroud (v0.3)
[2/18/18] Deep Sky Core (v2.0.0)
[2/18/18] Thor Tech (v0.9.0)
[2/16/18] NRAP Adjustable Weight (v1.5.10)
[2/14/18] Stock eXTension (v0.3.21.0)
[2/14/18] Outer Planets Mod (v1.2.5)
[2/13/18] Deep Space Exploration Vessels (v3.0.0.4)
[2/13/18] Heisenberg (v2.9.3)
[2/13/18] Mark One Laboratory Extensions (v1.10.2)
[2/13/18] Pathfinder (v1.21)
[2/13/18] Buffalo (v2.3.4)
[2/13/18] Wild Blue Tools (v1.40)
[2/13/18] Feline Utility Rovers (v1.0.8)
[2/13/18] Module Manager (v3.0.4)
[2/9/18] SCANsat (v18.4)
[2/8/18] Coatl Aerospace – Probes Plus (v0.16-beta)
[2/7/18] Airplane Plus (v21.0)
[2/4/18] Stockalike Mk1 Open cockpit (v1.1.1)
[2/3/18] Kerbal Reusability Expansion (v2.6)
[2/2/18] Bluedog Design Bureau (v1.4.2)
[2/1/18] Adjustable Mod Panel (v1.3)
[1/31/18] Connected Living Space (v1.2.5.7)
[1/31/18] Surface Experiment package (v2.5)
[1/29/18] Comfortable Landing (v1.4)
[1/28/18] Scatterer (v0.0324)
[1/22/18] PanzerLabs AeroSpace K-Sat Series (v1.1.1)
[1/21/18] Mk2 Expansion (v1.8.06)
[1/21/18] Kerbal Foundries (v2.1.2.12)
[1/21/18] Mk3 Expansion (v1.4)
[1/19/18] RCS Build Aid (v0.9.5)
[1/17/18] KW Rocketry Rebalanced (v3.2.5)
[1/14/18] B9 Part Switch (v2.1.1)
[1/14/18] WorldStabilizer (v0.8.3)
[1/14/18] Bahamuto Dynamics (v1.3.2.1)
[1/14/18] MAD – Aerospace Parts (v0.5.2)
[1/13/18] Advanced Jet Engine (v2.10.0)
[1/13/18] Dr. Jet’s Chop Shop (v0.11.1)
[1/11/18] MemGraph (v1.1.0.3)
[1/9/18] SpaceTux Industries Recycled Parts (v0.1.4.3)
[1/9/18] Modular Fuel Tanks (v5.10.0)
[1/4/18] Airline Kuisine (v1.6.0)
[12/28/17] Kerbal Inventory System (v1.9)
[12/27/17] Shuttle Payload Technologies (v0.2)
[12/27/17] ESLD Jump Beacons (v1.0.0)
[12/27/17] 2m Aircraft Fuselage with Deployable Airstairs (v0.8.1)
[12/27/17] Planetary Domes (v0.91)
[12/27/17] NSS/OctoSat-SOAR (v0.1.8)
[12/27/17] Korda Industries RTG (v1.1)
[12/27/17] Mod Pods Extensions (v1.0.9)
[12/27/17] JX2Antenna (v2.0.2)
[12/27/17] PicoPort (v0.1.3)
[12/27/17] Automated Aerial Refueling System (v0.4.2)
[12/27/17] ASET/RPM for Falcon cockpit v0.8 (Airplane Plus pack) (v1.0)
[12/27/17] K2 Command Pod (v1.1.8.2)
[12/27/17] Kermantech MK3 IVA (v0.1.0)
[12/27/17] Ablative-Airbrake (v0.3.0)
[12/27/17] Mk3 Shuttle Mid-Deck IVA (v1.0)
[12/27/17] Simple Adjustable Fairings (v1.0.1)
[12/27/17] Kurrikane (v1.1.0.1)
[12/27/17] Triple-Z Radio Astronomy Telescope (v1.0.2)
[12/27/17] Lockheed Kerbin CEV (v0.1)
[12/27/17] Alcentar Rescue system (v1.1)
[12/27/17] Knes (v0.1)
[12/27/17] Launch Pad Lamp (v1.0)
[12/27/17] “Streamline” Engines, Fueltanks and RCS (v1.1)
[12/27/17] Generic Inline Cockpits (v0.91)
[12/27/17] Wyvern crew capsule (v0.1)
[12/27/17] Kerbal Electric (Beta 2)
[12/27/17] Archtagon Aerospace (v1.1.1)
[12/27/17] Kerbal Dust Experiment (v1.11)
[12/26/17] REKT Escape Pod (v0.4.5.1)
[12/26/17] Inline Ballutes (v1.2.8)
[12/26/17] Radial Stack Separator (v1.2.1)
[12/26/17] Konstruction (v0.3.0)
[12/26/17] Tokamak Industries Refurbished Parts (v0.1.10.1)
[12/26/17] Large Boat Parts (v3.9.2)
[12/26/17] PEBKAC Industries: Launch Escape System (v2017.11.21)
[12/26/17] Mini Sample Return Capsule (v1.3)
[12/26/17] Standard Propulsion Systems (v1.0.5)
[12/26/17] Stork Delivery System (v0.2.6)
[12/26/17] OPT Space Plane (v2.0.1)
[12/26/17] EVA handrails (v0.2.1.6)
[12/26/17] Malemute Rover (v0.4.0)
[12/26/17] Alcubierre Warp Drive (v0.7.0)
[12/26/17] HooliganLabs (v6.3.1)
[12/26/17 Mobile Frame System (v0.3.3)
[12/26/17] ION RCS & Pulsed Plasma Thrusters (v0.1.8.0)
[12/26/17] Heat Control (v0.4.4)
[12/26/17] Eve Optimized Engines (v2.0.0)
[12/26/17] Mk1 Cockpit RPM Internals (v2.2)
[12/26/17] Dr. Kermnassus’ Parts Emporium
[12/26/17] Version2.0 Industries Rovers Pack (v2.0.0)
[12/26/17] Aviation Cockpits (v3.01)
[12/26/17] VX Series II Engine Pack (v1.0.5)
[12/26/17] Phoenix Industries ³Sat (v2.2)
[12/26/17] USI Asteroid Recycling Technologies (v0.11.0.0)
[12/26/17] Big Soyuz “Big Khleb” (v1.1.2)
[12/26/17] Station Parts (v0.1)
[12/26/17] DarkSideTechnology (v1.0)
[12/26/17] Mk1-A (v0.2.4)
[12/26/17] Kerbal Atomics (v0.4.10)
[12/26/17] Stockalike Mining Extension (v0.97)
[12/26/17] Prakasa Aeroworks (v0.8.0)
[12/26/17] Zombie is One More B9-Inspired Expansion (v0.7.2)
[12/26/17] Phoenix Industries Tiny Booster (v2.1)
[12/26/17] Cormorant Aeronology (v1.3.0c)
[12/26/17] SSTULabs (v0.7.39.148)
[12/26/17] Survey Transponder (v0.5.2)
[12/26/17] SpaceY Heavy-Lifter Parts (v1.16)
[12/25/17] Lithobrake Exploration Technologies (v0.4)
[12/25/17] Kerbal Planetary Base Systems (v1.5.8)
[12/25/17] Phoenix Industries Cargo Resupply System (v2.2)
[12/25/17] CxAerospace: Stations Parts (v1.6.2)
[12/25/17] Glass Panes and Enclosures (v1.9)
[12/25/17] Cryogenic Engines Pack (v0.5.11)
[12/25/17] Mk1 Cargo Bay (v1.3)
[12/25/17] AoA Tech Aerospace Parts (v1.3.9.1)
[12/25/17] QuizTech Aero Pack (v1.3.11)
[12/25/17] Mark IV Spaceplane System (v2.4.1)
[12/25/17] NASA IXS Class Warpship and Spacedocks (v0.4.0.8)
[12/25/17] DeepFreeze cryonic crew storage (v0.23.7.0)
[12/25/17] USI Freight Transport Technologies (v0.8.0)
[12/25/17] Service Module System (v3.2.4)
[12/25/17] AnimatedDecouplers (v1.3.5)
[12/25/17] ALCOR (v0.9.7)
[12/25/17] Radial Engine Mounts (v0.41)
[12/25/17] Aviation Lights (v3.14)
[12/25/17] Infernal Robotics – Model Rework (v1.1.2)
[12/25/17] Modular Rocket Systems (v1.13.1)
[12/25/17] USI Exploration Pack (v0.6.0)
[12/25/17] Maritime Pack (v0.1.10)
[12/25/17] USI Sounding Rockets (v0.7.0)
[12/25/17] Fuel Tanks Plus (v1.12.1)
[12/25/17] RLA Stockalike (v14.1.0)
[12/25/17] Firespitter (v7.6.0)
[12/25/17] Kerbal Aircraft Expansion (v2.7.1)
[12/25/17] Procedural Fairings (v4.0)
[12/25/17] FASA (v7.2)
[12/25/17] Near Future Solar (v0.8.8)
[12/25/17] Near Future Spacecraft (v0.7.5)
[12/25/17] Near Future Construction (v0.8.4)
[12/25/17] Near Future Electrical (v0.9.8)
[12/25/17] Surface Mounted Lights (v1.6)
[12/25/17] Talisar Parts (v1.1.0)
[12/25/17] B9 Aerospace Pack (v6.4.0)
[12/25/17] NovaPunch (v0.1.4.2)
[12/25/17] Trim Indicator (v1.3.1.0)
[12/25/17] ASET Avionics Pack (v2.1)
[12/25/17] ASET Props Pack (v1.5)
[12/25/17] TAC Fuel Balancer (v2.14)
[12/25/17] MandatoryRCS (v1.4)
[12/25/17] Part Commander (v1.1.2)
[12/25/17] Bulb (v1.3.4)
[12/25/17] AirPark (v1.6.2.0)
[12/25/17] Davon Throttle Control (v085)
[12/25/17] Take Command (v1.4.11)
[12/25/17] Advanced Fly-By-Wire (v1.7-beta)
[12/25/17] Vessel Viewer (v0.8.6)
[12/25/17] RasterPropMonitor (v0.29.2)
[12/25/17] VOID (v1.1.6)
[12/25/17] kOS (v1.1.4.0)
[12/25/17] Infernal Robotics (v2.0.14)
[12/25/17] Docking Port Alignment Indicator (v6.7.0)
[12/25/17] Decals Continued (v0.1.1.5)
[12/25/17] B9PartSwitch (v2.1.0)
[12/25/17] Part Wizard (v1.3.6)
[12/25/17] Hangar Grid (v0.4.0)
[12/25/17] UbioZur Welding Ltd. (v2.5.2)
[12/25/17] Hangar Extender (v3.5.2)
[12/25/17] WasdEditorCamera Continued (v0.6.12)
[12/25/17] TweakScale (v2.3.7)
[12/25/17] LightsOut (v0.2.2)
[12/25/17] TweakableEverything (v0.1.23)
[12/25/17] Editor Extensions Redux (v3.3.16)
[12/25/17] Kerbal Engineer Redux (v1.1.3.0)
[12/25/17] FuelWings (v3.2d)
[12/25/17] Contract Pack: Additional Progression Contracts (v1.1.1)
[12/25/17] Contract Pack: Exploration Plus (v1.0.1)
[12/25/17] Contract Pack: Bases and Stations (v3.7.0.1)
[12/25/17] Strategia (v1.6.0)
[12/25/17] Custom Barn Kit (v1.1.16)
[12/25/17] Contracts Window + (v8.1)
[12/25/17] Waypoint Manager (v2.7.0)
[12/25/17] Contract Pack: Field Research (v1.2.1)
[12/25/17] Contract Configurator (v1.23.3)
[12/25/17] PhysicsRangeExtender (v1.5)
[12/25/17] RetractableLiftingSurface (v0.1.5)
[12/25/17] Electric Lights (v1.0.4)
[12/25/17] Engine Lighting (v1.5.1)
[12/25/17] Kerbal Attachment System (v0.6.3)
[12/25/17] Kerbal Attachment System (v0.7.4-Beta)
[12/25/17] Pro Props (v1.0)
[12/25/17] Wearable KIS Props (v1.1)
[12/25/17] Community Category Kit (v2.0.2.0)
[12/25/17] Kerbalism (v1.2.9)
[12/25/17] Realistic Atmospheres (v1.2.3)
[12/25/17] Kerbal Krash System (v0.4.3)
[12/25/17] KeepFit (v0.12.4.5)
[12/25/17] RealPlume (v11.0.0)
[12/25/17] RealPlume Stock Configs (v1.0.1)
[12/25/17] Distant Object Enhancement (v1.9.1)
[12/25/17] Kerbal Joint Reinforcement (v3.3.3)
[12/25/17] RealChute Parachute Systems (v1.4.5)
[12/25/17] RoverScience (v2.3.3)
[12/25/17] Biome Corrections (v1.0)
[12/25/17] Impact! (v1.6.2.2)
[12/25/17] Community Tech Tree (v3.2.1)
[12/25/17] Nehemia Engineering Orbital Science (v0.7.1)
[12/25/17] JoolBiomes (v1.1)
[12/25/17] Kerballoons (v0.4.3)
[12/25/17] Solar Science (v1.06)
[12/25/17] CactEye Telescope (v1.3.1.14)
[12/25/17] Station Science (v2.3.0)
[12/25/17] Science Revisited Revisited (v1.6.0)
[12/25/17] Probe Science (v1.0)
[12/25/17] Custom Asteroids (v1.5)
[12/25/17] DMagic Orbital Science (v1.3.11)
[12/25/17] Tarsier Space Technology (v7.2.0.0)
[12/24/17] Blast Awesomeness Modifier (v1.3.1)
[12/24/17] Reentry Particle Effect (v1.2)
[12/24/17] JSI Advanced Transparent Pods (v0.1.15.0)
[12/24/17] Kerbin-Side (v1.4.0)
[12/24/17] Pood’s OPM-VO (v0.3.4)
[12/24/17] SmokeScreen (v2.7.5)
[12/24/17] Kopernicus (v1.3.1-3)
[12/24/17] Texture Replacer (v2.6.0)
[12/24/17] Stock Visual Enhancements (v1.2.8.0)
[12/24/16] Renaissance Compilation (v0.7-pr3)
[12/24/17] Environmental Visual Enhancements (v1.2.2.1)
[12/24/17] Graphotron (v0.4.3)
[12/24/17] Persistent Trails (v1.6)
[12/24/17] KerbCam (v0.18)
[12/24/17] Camera Tools (v1.9.0)
[12/24/17] Hullcam VDS (v0.1.8)
[12/24/17] FlagRotate (v1.1.5)
[12/24/17] PAWS – Part Action Window Sorter-Outer (v1.1)
[12/24/17] PhysicalTimeRatioViewer (v1.5.3)
[12/24/17] TooManyOrbits (v1.1.1)
[12/24/17] B9AnimationModules (v1.1.0)
[12/24/17] Persistent File Backup Generator (v0.3.1)
[12/24/17] Modular Flight Integrator (v1.2.4)
[12/24/17] Kaboom (v1.1.3)
[12/24/17] ZeroMiniAVC (v1.0.5)
[12/24/17] Kerbal Animation Suite (v1.2.3)
[12/24/17] NavBallAdjustor (v1.8)
[12/24/17] DMagic’s Modlets – EVA Resource Transfer (v7.1)
[12/24/17] DMagic’s Modlets – EVA Struts (v4.1)
[12/24/17] DMagic’s Modlets – Flexible Docking (v5.0)
[12/24/17] VesselMover (v1.6.2.0)
[12/24/17] HotSpot (v0.8.0)
[12/24/17] Haystack Continued (v0.5.2.1-131)
[12/24/17] Kronal Vessel Viewer (v0.0.8)
[12/24/17] Ambient Light Adjustment (v2.6.3.8)
[12/24/17] HyperEdit (v1.5.5)
[12/24/17] KSP Alternate Resource Panel (v2.9.2.0)
[12/24/17] Final Frontier (v1.3.6-3189)
[12/24/17] Kerbal Alarm Clock (v3.8.5.0)
[12/24/17] Toolbar Plugin (v1.7.16.5)
[12/24/17] KSP v1.3.1
[4/14/17] Search And Rescue (v5.0)
[4/6/17] Moar Mk1 (v0.3)
[3/24/17] Kerbin Shuttle Orbiter System (v4.4)
[3/23/17] Lack Luster Labs (v1.0.2.5-beta)
[3/13/17] L-Tech Science Industries (v4.3.0)
[3/9/17] Ship Manifest (v5.1.3.3)
[2/7/17] KSP v1.2.2
[11/7/16] Wheels Collection (v1.2)
[11/3/16] Mk1 Cabin Hatch (v0.2.0)
[11/3/16] SpaceY Expanded (v1.3.1)
[11/1/16] KSP v1.2.1
[10/17/16] Kerbal Weights (v1.01)
[10/15/16] Universal Storage (v1.2.0.1)
[10/12/16] Mk-X Spaceplane Parts (v1.0)
[10/11/16] KSP v1.2
[6/21/16] KSP v1.1.3
[5/10/16] Radial Engine for spacecraft – T.G.O.L group (v1.0)
[5/7/16] Mk3 Mini Expansion Pack (v1.0)
[5/4/16] Phoenix Industries MAV (v2.1)
[5/3/16] Kerbal Hacks – Asphalt Tiles (v1.2)
[5/3/16] Kerbal Hacks – Portable Science Crate (v1.0)
[5/3/16] Kerbal Hacks – Droptank “Wrapper” (v1.0)
[5/3/16] Orbital Utility Vehicle (v1.1)
[5/3/16] Aerobatic Smoke (v1.0)
[5/3/16] SDHI Strobe-O-Matic Warning Rotator Light (v1.0)
[5/3/16] NanoKube (v2.2.3)
[5/3/16] FantomWorks KAX+ Part Pack (v0.3.3)
[5/3/16] Kip Engineering – Universal Docking Ports (v1.1.1)
[5/3/16] Kip Engineering – Non-Androgynous Docking Port Set (v0.9.2)
[5/3/16] Multipurpose Express Pallet System (v0.2.1)
[5/3/16] BoxSat (vA.02f)
[5/3/16] Mk3 Hypersonic Systems (v1.1.0.1)
[5/3/16] Black Tipped Nosecone (v0.1)
[5/3/16] KSP v1.1.2