Mod Installation Log

This is how the KSA manages mods. It’s quite simple – check the forums regularly and update whatever needs updating. Version numbers are noted so it’s easy to check for updates, although mod authors routinely post notices in their forum threads. Due to the customization of how the GameData folder is configured, automatic install programs are not usable – and manual install is preferred anyways. Reference notes and links provide extra useful information for mods where needed. The install order is noted so any issue that appear can be quickly hunted down by back-tracking recently-installed mods.

Outdated mod that is still being supported
Outdated mod that is no longer being supported

Physics & Realisms

Show Mods In Use

Stock engine response time
Stock SRB thrust curves

Ferram Aerospace Research

RealChute Parachute Systems

Kerbal Joint Reinforcement Next

  • Using KSP v1.7.3 release
  • v4.1.15

Distant Object Enhancement

  • v2.0.1.1

Connected Living Space

  • v2.0.0.5

RealPlume

Realistic Atmospheres

  • Using KSP v1.9.1 release
  • v1.3.2

Kerbalism

Kerbal Inventory System

  • v1.27
  • Details on stacking configs
  • See whats in a storage box without an EVA
  • MM config example
  • Wearable KIS Props
    • v1.1
    • Get rid of extra parts in the Utilities tab when CCK is installed
      @PART[*]:HAS[#category[Utility],#tags[*cck-eva-items*]]
      {
        @category = none
      }
  • Pro Props
    • v1.0
    • Parts planetesHelmet and core need their KASModuleGrab modules commented out
    • KIS patches
    • Show in the EVA Items tab when CCK is installed
      @PART[*]:HAS[#category[none],#manufacturer[Pro?Props]]
      {
        tags = cck-eva-items
      }
  • This module has been deprecated so remove it on older EVA props
    @PART[*]:HAS[@MODULE[KASModuleGrab]]
    {
      !MODULE[KASModuleGrab] {}
    }

Kerbal Attachment System

Engine Lighting

Advanced Jet Engine

PhysicsRangeExtender

  • v1.19

FuelWings

  • Using KSP v1.5.1 release
  • v3.2f

ImprovedHeatShields

  • Using KSP v1.4.3 release
  • v0.2

KSP Wheel

  • Using KSP v1.8.1 release
  • v0.16.14.33
Show Possible Future Mods

Career & Contracts

Show Mods In Use Show Possible Future Mods

Parts & Interiors

Show Mods In Use

KW Rocketry Rebalanced

NovaPunch

  • Using KSP v1.9.1 release
  • 0.1.7.1

B9 Aerospace Pack

Talisar Parts

  • 1.3.0

Surface Mounted Lights

  • Using KSP v1.9.1 release
  • v1.16

Near Future

  • Propulsion
    • v1.3.1
  • Electrical
    • v1.2.1
  • Solar
    • v1.3.0
  • Construction
    • v1.3.1
  • Spacecraft
    • v1.4.1
  • Launch Vehicles
    • v2.1.2
  • Aeronautics
    • 2.1.0
  • Exploration
    • v1.1.1

Procedural Fairings

  • Using KSP v1.9.1 release
  • v1.8.1
  • Alternate textures
  • Alternate textures
  • Slimmer fairing bases
  • Allow the interstage base to actually decouple
    @PART[KzInterstageAdapter2]
    {
      fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
      sound_decoupler_fire = decouple
    
      @MODULE[ModuleDecouple]
      {
        @ejectionForce = 250
        @explosiveNodeID = top
        @isTweakable = True
      }
    }

Kerbal Aircraft Expansion (KAX)

Firespitter

  • v7.17.0

RLA Reborn

Stock eXTension

Kerbin Shuttle Orbiter System

  • Using KSP v1.1.3 release
  • v4.4
  • Using only KSC vehicles

Fuel Tanks Plus

Bahamuto Dynamics

  • v1.3.6

BoxSat

USI Sounding Rockets

  • v1.4.0
  • FAR fins config
  • RealChute config
  • Make launch stick a decoupler
    @PART[SR_LaunchStick]
    {
      stagingIcon = DECOUPLER_HOR
      !MODULE[USI_Falloff] {}
      MODULE
      {
        name = ModuleAnchoredDecoupler
        anchorName = anchor
        ejectionForce = 0
        explosiveNodeID = srf
      }
    }
  • RealPlume configs for boosters
    Show Configs
    // SRM-L
    @PART[SR_Rocket_35_02]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL
    {
      // disable the automatic detachment of the booster
      //!MODULE[USI_DropTank] { }
    
      // for use with Kerbal Krash System
      //!MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Lower
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.25
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1.5
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-.05
            fixedScale    = .2
            energy        = 0.65
            speed         = 1.25
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.1
              density = 0 1
            }
            logGrow
            {
              density = 1.0 1
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 0.5
              density = 0.46 0.75
              density = 0.2 1
              density = 0.1 2
              density = 0.0 3
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.25
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.0 0.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 20
              density = 0.1 25
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.5
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Lower
      }
    }
    
    // SRM-S
    @PART[SR_Rocket_35_01]:FOR[RealPlume]:NEEDS[SmokeScreen]
    {
      !MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Upper
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.23
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,0
            fixedScale    = 0.2
            energy        = 0.35
            speed         = 1.25
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0 1
            }
            logGrow
            {
              density = 1.0 2
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 1.5
              density = 0.46 2
              density = 0.2 2
              density = 0.1 2
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.05
            fixedScale    = 0.13
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.0 0.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 10
              density = 0.1 15
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.1
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Upper
      }
    }
    
    // SRM-XL
    @PART[SR_Rocket_625_01]:FOR[RealPlume]:NEEDS[SmokeScreen]:FINAL
    {
      !MODULE[USI_DropTank] { }
      !MODULE[ModuleKerbalKrashSystem_Other]  { }
      MODULE
      {
        name = ModuleKerbalKrashSystem_Other
    
        _toleranceScaling = 3.0
        _malleability = 1.5
      }
    
      %EFFECTS
      {
        %Solid-Lower
        {
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.2
            fixedScale    = 0.4
            name = flare
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            emission = 0.0 0
            emission = 0.01 0.2
            emission = 1.0 2
            speed = 0.0 1
            speed = 1.0 1.5
            offset = 0
            energy = 0.0 0.1
            energy = 1.0 0.1
            size = 0.0 0.6
            size = 1.0 0.6
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            //Get the inputs from the other config.
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.1
            fixedScale    = .45
            energy        = 0.8
            speed         = 1.5
            name = plume
            modelName = RealPlume/MP_Nazari_FX/KWbooster
            fixedEmissions = false
            sizeClamp = 50
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.1
              density = 0 1
            }
            logGrow
            {
              density = 1.0 1
              density = 0.1 3
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 0.0
              density = 0.8 0.5
              density = 0.46 0.75
              density = 0.2 1
              density = 0.1 2
              density = 0.0 3
            }
            linGrow
            {
              density = 1.0 1
              density = 0.46 1
              density = 0.2 3
              density = 0.05 7
              density = 0.0 7
            }
            speed
            {
              density = 1.0 2
              density = 0.46 2.5
              density = 0.2 2.5
              density = 0.05 3
              density = 0.0 3
            }
            xyForce
            {
              density = 1 0.95
              density = 0.24 0.9
              density = 0.0 1
            }
            emission
            {
              density = 1.0 4.0
              density = 0.8 3.5
              density = 0.2 3.5
              density = 0.1 2.9
              density = 0.05 2.3
              density = 0.0 2.25
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 2
              density = 0.3 2
              density = 0.05 0.5
              density = 0.0 0.5
            }
            size
            {
              density = 1.0 0.8
              density = 0.8 0.65
              density = 0.2 0.55
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,8
            fixedScale    = 0.35
            name = smoke
            modelName = RealPlume/MP_Nazari_FX/smokebooster
            speed = 1.75
            grow = 0.0 0
            grow = 1.0 0.1
            renderMode = "Billboard"
            collide = true
            physical = true
            collideRatio = 0
            stickiness = 0.5
            sizeClamp = 100
            angle = 0.0 1.0
            angle = 45.0 1.0
            angle = 50.0 1.0
            distance = 0.0 1.0
            distance = 100.0 1.0
            distance = 110.0 1.0
            logGrow
            {
              density = 1.0 20
              density = 0.1 25
              density = 0.0 2
            }
            logGrowScale
            {
              density = 1.0 2
              density = 0.8 2.5
              density = 0.46 3
              density = 0.2 3
              density = 0.1 3
              density = 0.0 5
            }
            linGrow
            {
              density = 1.0 0
              density = 0.46 0
              density = 0.2 0
              density = 0.05 5
              density = 0.0 10
            }
            emission
            {
              density = 1.0 5.0
              density = 0.05 4
              density = 0.0 0
              power = 1 1
              power = 0.01 0.2
              power = 0 0
            }
            energy
            {
              density = 1.0 3
              density = 0.3 3
              density = 0.05 0.1
              density = 0.0 0.0
            }
            size
            {
              density = 1.0 1
              density = 0.8 1.2
              density = 0.6 2
              density = 0.2 3
              density = 0.0 7
            }
          }
          MODEL_MULTI_PARTICLE_PERSIST
          {
            transformName = ThrustTransform
            localRotation = 0,0,0
            localPosition = 0,0,-0.5
            fixedScale    = 0.1
            name = slag
            modelName = Squad/FX/SRB_Large
            emission = 0.0 0
            emission = 0.01 0.05
            emission = 1.0 0.2
            speed = 0.0 1
            speed = 1.0 1
            offset = 1
            size = 0.0 0.2
            size = 1.0 0.2
            fixedEmissions = false
            randomInitalVelocityOffsetMaxRadius = 0.2
            randConeEmit
            {
              density = 1 0.4
              density = 0.5 0.8
              density = 0.1 1
              density = 0 1
            }
            xyForce
            {
              density = 1 0.9
              density = 0.35 0.93
              density = 0.0 1
            }
            energy
            {
              density = 1.0 6
              density = 0.3 5
              density = 0.05 2
              density = 0.0 1.5
            }
          }
        }
      }
      
      @MODULE[ModuleEngines*]
      {
        @name = ModuleEnginesFX
        %powerEffectName = Solid-Lower
      }
    }
    
    
  • Decoupler instead of stack separator
    +PART[SR_Decoupler]
    {
      @name = SR_DecouplerBottom
      @title = Mini Stack Decoupler - Bottom (0.35m)
      @cost = 35
      @MODULE[ModuleDecouple]
      {
        @isOmniDecoupler = false
        explosiveNodeID = bottom
      }
    }
    +PART[SR_Decoupler]
    {
      @name = SR_DecouplerTop
      @title = Mini Stack Decoupler - Top (0.35m)
      @cost = 35
      @MODULE[ModuleDecouple]
      {
        @isOmniDecoupler = false
        explosiveNodeID = top
      }
    }
  • Get rid of run-once for science experiments
    @PART[SR_Payload_*]:FINAL
    {
      @MODULE[ModuleScienceExperiment]
      {
        @rerunnable = True
      }
    }

Universal Storage II

  • Using KSP v1.9.1 release
  • v1.9.1.2

USI Exploration Pack

  • v1.4.0

Radial Engine Mounts

  • Using KSP v1.2.2 release
  • v0.41

Modular Rocket Systems

  • Using KSP 1.6.1 release
  • v1.13.2

Aviation Lights

Stockalike Station Parts Expansion

  • v1.4.0

USI Freight Transport Technologies

  • v1.4.0

Multipurpose Express Pallet System

  • Using KSP v1.7.x release
  • v0.5
  • Also using cargo floors (KSP v0.25)

NASA IXS Class Warpship and Spacedocks

  • v0.5.0.2

Dr. Jet’s Chop Shop

  • Using KSP v1.9.1 release
  • v0.11.4.5

SpaceTux Industries Recycled Parts

Mark IV Spaceplane System

Kip Engineering

NanoKube

  • Using KSP v1.0.5 release

QuizTech Aero Pack

  • v1.3.15

Deep Space Exploration Vessels

  • v3.5.0

AoA Tech Aerospace Parts

  • Using KSP v1.5.1 release
  • v1.4.1
  • Texture load errors?

Mk1 Cargo Bay

  • v1.3

Cryogenic Engines Pack

Glass Panes and Enclosures

  • Using KSP v1.4.1 release
  • v1.9

Mk2 Expansion

Mk3 Expansion

  • 1.5.1

Kerbal Planetary Base Systems

  • v1.6.12

Lithobrake Exploration Technologies

  • Using KSP v1.6.1 release
  • v0.4

SpaceY Heavy-Lifter Parts

  • Using KSP v1.6.1 release
  • v1.16

Mk3 Hypersonic Systems

  • Using KSP v1.8.1 release
  • v1.2

Survey Transponder

  • v0.6.0

SSTULabs

  • Using KSP v1.8.1 release
  • v0.12.50.162

Inline Ballutes

  • Using KSP v1.9.1 release
  • v1.2.11.2

Kerbal Foundries

  • Using KSP v1.8.1 release
  • v2.4.8.18
  • Stock Config PR
  • Tech tree cfg

Bluedog Design Bureau

  • v1.7.1

Prakasa Aeroworks

  • Using KSP v1.3.1 release
  • v0.8

Stockalike Mining Extension

Kerbal Atomics

SDHI Strobe-O-Matic Warning Rotator Light

  • v1.0.1

Notantares Space Industries

  • Using KSP v1.4.5 release
  • DarkSideTechnology
    • v1.1
  • Mk1-A
    • v0.2.5

Coatl Aerospace Probes Plus

USI Asteroid Recycling Technologies

VX Series II Engine Pack

  • v1.0.5

Orbital Utility Vehicle

Aviation Cockpits

  • Using KSP v1.2.2 release
  • v3.01

Version2.0 Industries Rovers Pack

  • Using KSP v1.3.0 release
  • v2.0.0

PanzerLabs AeroSpace K-Sat Series

  • Using KSP v1.3.1 release
  • v1.1.1

Kerbal Hacks

  • Asphalt Tiles
    • Using KSP v1.3.0 release
    • v1.2
  • Portable Science Crate
    • Using KSP v1.1.2 release
    • v1.0
  • Droptank “Wrapper”
    • Using KSP v1.3.0 release
    • v1.0

Dr. Kermnassus’ Parts Emporium

  • v0.0.1

Kerbal Weights

  • Using KSP v1.2.2 release
  • v1.01

Eve Optimized Engines

  • v3.0.1

Heat Control

  • v0.5.3

Mark One Laboratory Extensions (M.O.L.E.)

ION RCS & Pulsed Plasma Thrusters

  • Using KSP v1.8.1 release
  • v0.1.10.0

SpaceY Expanded

  • Using KSP v1.6.1 release
  • v1.4

Mk3 Mini Expansion Pack

  • Using KSP v1.1.3 release
  • v1.0

Radial Engine for spacecraft – T.G.O.L group

  • Using KSP v1.9.1 release
  • 1.1

Malemute Rover

  • 1.4.0

OPT Space Plane

Airplane Plus

Stork Delivery System

  • Using KSP v1.8.1 release
  • v0.0.5.0

Kerbal Reusability Expansion

  • v2.8.6

PEBKAC Industries: Launch Escape System

  • Using KSP v1.9.1 release
  • v1.4.2

Search And Rescue

Tokamak Industries Refurbished Parts

  • Using KSP v1.9.1 release
  • v0.2.0.2

Konstruction

Mk-X Spaceplane Parts

  • v0.1.1

Radial Stack Separator

  • Using KSP v1.2.2 release
  • v1.2.1

Moar Mk1

Mk1 Cabin Hatch

  • v1.0.1

Kerbal Dust Experiment

  • v2.0.0

Archtagon Aerospace

  • Using KSP v1.3.1 Release
  • v1.1.1

Comfortable Landing

  • Using KSP v1.7.3 release
  • v1.7.0

Wyvern crew capsule

  • v0.5

Generic Inline Cockpits

  • Using KSP v1.3.0 release
  • v0.91

“Streamline” Engines, Fueltanks and RCS

  • Using KSP v1.6.1 Release
  • v1.2

Knes

  • v1.8.2

Alcentar Rescue system

  • Using KSP v1.3.0 release
  • v1.1

Triple-Z Radio Astronomy Telescope

  • Using KSP v1.9.1 Release
  • v1.0.5

Kurrikane

  • v1.1.1.2

Simple Adjustable Fairings

  • v1.11.0 plugin
  • v1.3.0 part pack

MAD – Aerospace Parts

  • v0.6.1

Mk3 Shuttle Mid-Deck IVA

  • Using KSP v1.3.0 release
  • v1.0

Ablative-Airbrake

  • v1.0.1

Kermantech MK3 IVA

  • v0.1.0

K2 Command Pod

  • v1.1.9

ASET/RPM for Falcon cockpit v0.8 (Airplane Plus pack)

  • v1.2.2

Feline Utility Rovers

  • Using KSP v1.9.1 release
  • 1.2.11

Automated Aerial Refueling System

  • Using KSP 1.7.2 release
  • v0.5

PicoPort

  • Using KSP v1.9.1 release
  • v0.1.6.3

Stockalike Mk1 Open cockpit

  • Using KSP v1.5.1 release
  • v1.2.1

JX2Antenna

  • v2.0.5

Korda Industries RTG

  • Using KSP v1.2.1 release
  • v1.1

NSS/OctoSat-SOAR

  • v0.1.14.1

Planetary Domes

2m Aircraft Fuselage with Deployable Airstairs

  • Using KSP v1.3.0 release
  • v0.8.1

Deep Sky

Decoupler Shroud

  • Using KSP v1.8.1 release
  • v0.7.2

Grounded

  • v5.0

Internal RCS

  • 1.2

Omega’s Stockalike Utility Vehicles

  • v0.0.32

0.35m SSR MicroSat and Airlaunch Vehicle

  • v0.1.3.2

A.P.U.S. Aerospace Passenger and Utility System

  • Using KSP v1.7.0 release
  • v0.8

Service Module System

  • v4.0.4

Modular Launch Pads

  • v2.1.2

Maritime Pack

  • Using KSP v1.4.1 release
  • v0.1.12
  • No DLLs just parts

B9 HX Reconfig

  • v1.0.0

AIES Patches

  • Using KSP v1.8.1 release
  • v0.0.1.3

Deployable Batteries

  • Using KSP v1.9.1 release
  • v0.2.0.7

Eskandare Aerospace

  • Using KSP v1.7.3 release
  • v0.0.5.1

Breaking Ground Mini Mods

  • Servo Controller
    • v1.2.0
  • SLOTH
    • v1.1.1
  • More Servos
    • v1.2.0

Interkosmos

  • v0.3

Restock

  • v1.2.1

Panel Party

  • Using KSP v1.5.1 release
  • v1.0.0

Duna Direct

  • v1.10.1

Fintech Industries Rocket and Aircraft Fins

  • v1.1

CRE – Stockalike British Rocketry

  • v2.1

KOOSE mini reentry pod

  • Using KSP v1.8.1 release
  • v2.0.1

Rocket Emporium

  • v1.8.5

CSA Contares ‘EYE’

  • v2.0.10

EVA Handrails

  • Using KSP v1.9.1 release
  • v0.3.0.3

Tracking Lights

  • Using KSP v1.9.1 release
  • v0.0.2.1

Luciole

  • v1.5
Show Possible Future Mods

Building Utilities

Show Mods In Use

Kerbal Engineer Redux

  • v1.1.7.2

Editor Extensions Redux

  • v3.4.1.1

RCS Build Aid

  • v1.0.5

NRAP Adjustable Weight

  • Using KSP v1.9.1 release
  • v1.6.0
  • Change to Pod group for easier accessibility
    @PART[kerbnraptest]
    {
      @category = Pods
    }

Part Angle Display

  • v0.4.1

LightsOut

  • Using KSP v1.9.1 release
  • v0.3.0.1

TweakScale

WasdEditorCamera Continued

  • Using KSP v1.9.1 release
  • v0.7.0.1

Hangar Extender

  • v3.6.0

Hangar Grid

  • v0.4.0

Part Wizard

  • v1.3.8.2

B9PartSwitch

  • v2.17.0

Community Category Kit

  • v5.2.0
  • Get rid of duplicate parts in the stock categories
    @PART[*]:HAS[~category[none],#tags[*cck*]]:FINAL
    {
      @category = none
    }

Modular Fuel Tanks

  • v5.13.1

Decals Continued

  • Using KSP v1.6.0 release
  • v0.1.2.2

AnimatedAttachment

  • v2.1.5

Mauws’ Custom Paint Jobs

  • Using KSP v1.4.1 release
  • v0.1

PartInfo

  • v0.0.4.1

Precise Editor

  • v1.4.0.2

NodeHelper

  • v1.5.1.4
Show Possible Future Mods

Command, Navigation & Control

Show Mods In Use

Video for props building

Infernal Robotics Next

  • Using KSP v1.7.0 release
  • v3.0.2
  • No longer using plugin just parts

Ship Manifest

  • v6.0.2.0

kOS

VOID (Vessel Orbital Information Display)

  • v1.1.10.2

Action Groups Extended

  • Using KSP v1.9.1 release
  • v2.4.0.1

Vessel Viewer

  • v0.8.8.3

Advanced Fly-By-Wire

  • v1.8.3.2

Part Commander

  • Using KSP v1.9.1 release
  • v1.1.6.2

MandatoryRCS

  • Using KSP v1.8.1 release
  • v1.8

TAC Fuel Balancer

  • Using KSP v1.9.1 release
  • v2.21.5.1

ASET Props Pack

  • v1.5

ASET Avionics Pack

  • v2.1

Trim Indicator

  • v1.9.0.0

Tracking Station Evolved

  • Using KSP v1.9.1 release
  • v6.0

Smart Parts

  • Using KSP v1.9.1 release
  • v1.9.16

RasterPropMonitor

PWB Fuel Balancer

  • v0.2.1.6

CommNet Constellation

  • v1.5.6

Antenna Helper

  • Using KSP v1.9.1 release
  • v1.0.7.2

Burst Atomic Thrust Module

  • v0.1.0
Show Mods Under Consideration

Science & Research

Show Mods In Use

SCANsat

  • v20.4

DMagic Orbital Science Probe & Rover Pack

Custom Asteroids

Pathfinder

KerBalloons

JoolBiomes

  • v1.1
  • Config modified to remove green spot and custom texture
  • Biome texture modified to move spot location

Community Resource Pack

  • v1.4.1.0

Community Tech Tree

Tarsier Space Technology

  • v7.11.0.0

Station Science

Impact!

  • Using KSP v1.8.1 release
  • v1.8.0

CactEye Telescope

  • v1.5.2.3

Solar Science

  • Using KSP v1.7.3 release
  • v1.2.0.0

Nehemia Engineering Orbital Science

  • Using KSP v1.9.1 release
  • v0.9.1

KrakenScience

  • v1.0

L-Tech Science Industries

Show Mods Under Consideration

Sounds, Graphics & Environment

Show Mods In Use

Visual Enhancement ID List

  • Sun
    • Textures: SVE
  • Kerbin
    • Textures: KSPRC
    • Clouds: SVE
    • Scatterer: Default
  • Mun
    • Textures: KSPRC
  • Minmus
    • Textures: Stock
  • Jool
    • Textures: SVE v1.1.21

Environmental Visual Enhancements

Scatterer

  • v0.0722
  • Andromeda Sunflare
  • Galileo’s Sun Flares
  • brighter atmospheres for Scatterer v0.0256+
  • Nighttime clear sky (viewdirOffset set positive)
  • Jool config
    Show Configs
    Scatterer_atmosphere
    {
        Jool
        {
            displayInterpolatedVariables = True
            experimentalAtmoScale = 3
            mapExtinctionMultiplier = 1
            mapExtinctionTint = 0.699999988
            mapSkyExtinctionRimFade = 1
            _mapExtinctionScatterIntensity = 1
            drawSkyOverClouds = True
            drawOverCloudsAltitude = 100000
            mapExposure = 0.0700000003
            mapSkyRimExposure = 0.0700000003
            cloudColorMultiplier = 5
            cloudScatteringMultiplier = 0.075000003
            cloudSkyIrradianceMultiplier = 0.00499999989
            volumetricsColorMultiplier = 1
            mapAlphaGlobal = 1
            Rg = 6000000
            Rt = 6084904
            RL = 6086321
            atmosphereGlobalScale = 1
            AVERAGE_GROUND_REFLECTANCE = 0.100000001
            HR = 10
            HM = 1.20000005
            BETA_MSca = 0.00400000019,0.00400000019,0.00400000019
            m_betaR = 0.00579999993,0.0335000008,0.0131000001
            m_mieG = 0.850000024
            rimBlend = -20
            rimpower = 100
            specR = 1
            specG = 1
            specB = 1
            shininess = 10
            assetPath = scatterer/config/Planets/Jool/Atmo
            configPoints
            {
                Item
                {
                    altitude = 1000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.0599999987
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 5000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.100000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 55000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 0.800000012
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 0
                    skyExtinctionTint = 1
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 160000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0700000003
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 2.4000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 1
                    skyExtinctionTint = 0.699999988
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
                Item
                {
                    altitude = 500000
                    skyAlpha = 1
                    skyExposure = 0.0700000003
                    skyRimExposure = 0.0799999982
                    postProcessAlpha = 0.779999971
                    postProcessDepth = 2.4000001
                    postProcessExposure = 0.230000004
                    skyExtinctionMultiplier = 1
                    skyExtinctionTint = 0.699999988
                    skyextinctionRimFade = 0
                    skyextinctionGroundFade = 0
                    openglThreshold = 0
                    edgeThreshold = 0
                    viewdirOffset = 0
                    _Post_Extinction_Tint = 0
                    postExtinctionMultiplier = 0
                    _GlobalOceanAlpha = 0
                    _extinctionScatterIntensity = 1
                }
            }
        }
    }

Renaissance Compilation

  • v0.7-pr3

Stock Visual Enhancements

Texture Replacer

SmokeScreen

Kopernicus

  • Bleeding Edge Release 58
  • Disable on demand loading
  • Random main menu bodies
  • View SOIs
  • MM changes:
    @Kopernicus:FINAL
    {
      @Body[Sun]
      {
        @ScaledVersion
        {
          %Light
          {
            // remove (hide, really) stock sunflare
            %sunLensFlareColor = 0, 0, 0, 0
          }
        }
      }
      @Body[Kerbin]
      {
        @Properties
        {
          // return Kerbin to old pre-v1.0.5 rotation period
          %rotationPeriod = 21651
        }
      }
    
      // get rid of asteroid spawning, use just Custom Asteroids
      !Asteroid[Stock] {}
    }

Kerbal Konstructs

  • Using KSP v1.8.1 release
  • v1.8.1.15

Kerbin-Side

  • Using KSP v1.5.1 release
  • v1.5.1

Kerbin Side Remastered

  • Using KSP v1.7.3 release
  • v1.0.1

Tundras Space Center

  • Using KSP v1.8.1 release
  • v2.0.1

Omega’s Stockalike Structures

  • Using KSP v1.6.1 release
  • v0.0.12

JSI Advanced Transparent Pods

  • v0.1.23.0

Outer Planets Mod

Minor Planets Expansion

  • Using KSP v1.8.1 release
  • v1.0.5

Reentry Particle Effect

  • v1.9.1.1

Blast Awesomeness Modifier

  • Using KSP v1.9.1 release
  • v1.3.3.3

Rocket Sound Enhancement

  • v0.5.4

Textures Unlimited

  • Using KSP v1.9.0 release
  • v1.5.10.25

Parallax

  • v1.1.1
  • Stock Textures v1.1.1
Show Mods Under Consideration

Camera, Recording & Logging Utilities

Show Mods In Use

Hullcam VDS

  • v0.2.0.1

Camera Tools

  • Using KSP v1.9.1 release
  • v1.14.0

KerbCam

  • Using KSP v1.8.1 release
  • v0.20.0

Persistent Trails

  • Using KSP v1.9.1 release
  • v1.11
Show Mods Under Consideration

General Utilities

Show Mods In Use

Module Manager

  • v4.1.4
  • use ? for spaces in part names
  • Truncate decimal values
  • SRB thrust profiles
  • Community stock patches
  • @PHYSICSGLOBALS
    {
      // http://forum.kerbalspaceprogram.com/index.php?/topic/15451-the-mass-of-a-kerbal/
      // only affects craft in flight not in the editor!
      @kerbalCrewMass = 0.03125
      @autoStrutTechRequired = start
    }

Toolbar Plugin

  • v1.8.0.5

Kerbal Alarm Clock

  • Using KSP v1.9.1 release
  • v3.13.0.0

Final Frontier

  • v1.10.0-3485

KSP Alternate Resource Panel

HyperEdit

  • vbeta-1

Ambient Light Adjustment

  • Using KSP v1.3.0 release
  • v2.6.3.8

Kronal Vessel Viewer

  • Using KSP v1.9.1 release
  • v0.1.1

Haystack Continued

  • Using KSP v1.9.1 release
  • v0.5.7

HotSpot

  • v0.8.0

VesselMover

  • v1.10.0.0

DMagic’s Modlets

  • One Window
    • Using KSP v1.8.1 release
    • v4.0
  • EVA Struts
    • Using KSP v1.8.1 release
    • v6.0
  • EVA Resource Transfer
    • Using KSP v1.8.1 release
    • v9.0
  • Flexible Docking
    • Using KSP v1.8.1 release
    • v8.0
  • Making Less History
    • Using KSP v1.8.1 release
    • v1.0

NavBallAdjustor

  • Using KSP v1.8.1 release
  • v1.9.2

Kaboom

  • Using KSP v1.7.3 release
  • v1.2.0.0

Modular Flight Integrator

  • Kopernicus Version

Wild Blue Tools

  • v1.81.4

ZeroMiniAVC

  • v1.1.0.1

Persistent File Backup Generator

  • Using KSP v0.23.5 release
  • v0.3.1

B9AnimationModules

  • Using KSP v1.9.1 release
  • v1.7.0

SolverEngines

  • v3.7.5

TooManyOrbits

  • Using KSP v1.9.1 release
  • v1.1.6.3

PhysicalTimeRatioViewer

  • Using KSP v1.8.1 release
  • v1.5.4

PAWS – Part Action Window Sorter-Outer

  • Using KSP v1.9.1 release
  • v2.0.0.2

FlagRotate

  • Using KSP v1.9.1 release
  • v1.1.8

AnimatedDecouplers

  • Using KSP v1.9.1 release
  • v1.4.2.2

Adjustable Mod Panel

  • Using KSP v1.8.0 release
  • v1.5.5

Click Through Blocker

  • v0.1.10.14

Toolbar Controller

  • v0.1.9.4

KSPAPIExtensions

  • v2.2.2.1

DMagic Science Animate

  • Using KSP v1.8.0 release
  • v0.22

BDAnimationModules

  • v0.6.6.0

RetractableLiftingSurface

  • Using KSP v1.9.1 release
  • v0.2.1.1

SpaceTux Library

  • v0.0.5

Deployable Engines

  • v1.2.3

Kerbal Actuators

  • v1.8.3.1

KSP Recall

  • v0.0.3.1

Heap Padder

  • v0.0.2

Toadicus Tools

  • v0.22.4.3

QuickGoTo

  • v1.4.0.8
Show Mods Under Consideration

External Applications/Services

Show Mods

Installation Order Log

Note: Anything listed after the latest KSP version is not currently installed, but has been in the past and likely will be in the future. Red mods are in need of an update

Show log
[1/6/21] Kerballoons (v0.5.0)
[12/30/20] Antenna Helper (v1.0.7.2)
[12/30/20] CommNet Constellation (v1.5.6)
[12/30/20] L-Tech Science Industries (v0.5.2)
[12/28/20] SpaceTux Library (v0.0.5)
[12/28/20] Ferram Aerospace Research (v0.16.0.1)
[12/28/20] PartInfo (v0.0.4.1)
[12/28/20] Kerbalism (v3.12)
[12/28/20] MAD – Aerospace Parts (v0.6.1)
[12/28/20] Surface Mounted Lights (v1.16)
[12/28/20] Haystack Continued (v0.5.6.5)
[12/28/20] Stock eXTension (v0.3.29.5)
[12/28/20] RealPlume (v13.3.2)
[12/28/20] RealPlume Stock Configs (v4.0.3)
[12/28/20] Luciole (v1.5)
[12/28/20] KSP Alternate Resource Panel (v2.10.0.0)
[12/28/20] Minor Planets Expansion (v1.0.5)
[12/28/20] Tracking Lights (v0.0.2.1)
[12/28/20] Radial Engine for spacecraft – T.G.O.L group (v1.1)
[12/28/20] Mk2 Expansion (v1.8.9.3)
[12/28/20] Part Wizard (v1.3.8.1)
[12/28/20] Internal RCS (v1.2)
[12/28/20] Tokamak Industries Refurbished Parts (v0.2.0.2)
[12/28/20] KW Rocketry Rebalanced (v3.2.7.1)
[12/28/20] Knes (v1.8.2)
[12/28/20] Engine Lighting (v1.6.3)
[12/28/20] KrakenScience (v1.0)
[12/28/20] PWB Fuel Balancer (v0.2.1.6)
[12/28/20] NodeHelper (v1.5.1.4)
[12/28/20] CSA Contares ‘EYE’ (2.0.10)
[12/28/20] Rocket Emporium (v1.8.5)
[12/28/20] CRE – Stockalike British Rocketry (v2.1)
[12/28/20] Duna Direct (v1.10.1)
[12/28/20] Panel Party (v1.0.0)
[12/28/20] Restock (v1.2.1)
[12/28/20] Interkosmos (v0.3)
[12/28/20] Breaking Ground Mini Mods – More Servos (v1.2.0)
[12/28/20] Breaking Ground Mini Mods – SLOTH (v1.1.1)
[12/28/20] Breaking Ground Mini Mods – Servo Controller (v1.2.0)
[12/28/20] Eskandare Aerospace (v0.0.5.1)
[12/28/20] Deployable Batteries (v0.2.0.7)
[12/28/20] AIES Patches (v0.0.1.3)
[12/28/20] Procedural Fairings (v1.8.1)
[12/28/20] Kerbal Attachment System (v1.6)
[12/28/20] Comfortable Landing (v1.7.0)
[12/28/20] Modular Rocket Systems (v1.13.2)
[12/28/20] A.P.U.S. Aerospace Passenger and Utility System  (v0.8)
[12/28/20] Tracking Station Evolved (v6.0)
[12/28/20] Cryogenic Engines Pack (v1.2.0)
[12/28/20] ImprovedHeatShields (v0.2)
[12/28/20] PAWS – Part Action Window Sorter-Outer (v2.0)
[12/28/20] “Streamline” Engines, Fueltanks and RCS (v1.2)
[12/28/20] Universal Storage II (v1.9.1.2)
[12/28/20] BoxSat (vA.02f)
[12/28/20] Rocket Sound Enhancement (v0.5.4)
[12/28/20] Kaboom (v1.2.0.0)
[12/28/20] Ambient Light Adjustment (v2.6.3.8)
[12/28/20] Moar Mk1 (v0.3)
[12/28/20] Glass Panes and Enclosures (v1.9)
[12/28/20] Radial Engine Mounts (v0.41)
[12/28/20] HotSpot (v0.8.0)
[12/28/20] Reentry Particle Effect (v1.9.1.1)
[12/28/20] Ship Manifest (v6.0.2.0)
[12/28/20] EVA handrails (v0.3.0.3)
[12/28/20] Connected Living Space (v2.0.0.5)
[12/28/20] Feline Utility Rovers (v1.2.11)
[12/28/20] PanzerLabs AeroSpace K-Sat Series (v1.1.1)
[12/28/20] Dr. Jet’s Chop Shop (v0.11.4.5)
[12/28/20] Deep Sky Core (v3.1.0)
[12/28/20] Thor Tech (v0.9.6.8)
[12/28/20] Airline Kuisine (v2.4.3)
[12/28/20] Korda Industries RTG (v1.1)
[12/28/20] Ablative-Airbrake (v1.0.1)
[12/28/20] Wyvern crew capsule (v0.5)
[12/28/20] Radial Stack Separator (v1.2.1)
[12/28/20] Heat Control (v0.5.3)
[12/28/20] Dr. Kermnassus’ Parts Emporium (v0.0.1)
[12/28/20] Version2.0 Industries Rovers Pack (v2.0.0)
[12/28/20] Nehemia Engineering Orbital Science (v0.9.1)
[12/28/20] Solar Science (v1.2.0.0)
[12/28/20] CactEye Telescope (v1.5.2.3)
[12/28/20] Kerbin Shuttle Orbiter System (v4.4)
[12/28/20] Mk1 Cabin Hatch (v1.0.1)
[12/28/20] Mk3 Mini Expansion Pack (v1.0)
[12/28/20] Kerbal Hacks – Asphalt Tiles (v1.2)
[12/28/20] Kerbal Hacks – Portable Science Crate (v1.0)
[12/28/20] Kerbal Hacks – Droptank “Wrapper” (v1.0)
[12/28/20] NanoKube (v2.2.3)
[12/28/20] Kip Engineering – Universal Docking Ports (v1.1.1)
[12/28/20] Kip Engineering – Non-Androgynous Docking Port Set (v0.2)
[12/28/20] Multipurpose Express Pallet System (v0.5)
[12/28/20] Grounded (v5.0)
[12/28/20] NRAP Adjustable Weight (v1.6.0)
[12/28/20] KSPAPIExtensions (v2.2.2.1)
[12/28/20] USI Asteroid Recycling Technologies (v1.4.0)
[12/28/20] Community Tech Tree (v3.4.3)
[12/28/20] JoolBiomes (v1.1)
[12/28/20] Adjustable Mod Panel (v1.5.5)
[12/28/20] FlagRotate (v1.1.8)
[12/28/20] PhysicalTimeRatioViewer (v1.5.4)
[12/28/20] TooManyOrbits (v1.1.6.3)
[12/28/20] VesselMover (v1.10.0.0)
[12/28/20] Kronal Vessel Viewer (v0.1.1)
[12/28/20] Final Frontier (v1.10.0-3485)
[12/28/20] Kerbal Alarm Clock (v3.13.0.0)
[12/28/20] Persistent Trails (v1.11)
[12/28/20] Camera Tools (v1.14.0)
[12/28/20] TAC Fuel Balancer (v2.21.5.1)
[12/28/20] Action Groups Extended (v2.4.0.1)
[12/28/20] WasdEditorCamera Continued (v0.7.0.1)
[12/28/20] Part Angle Display (v0.4.1)
[12/27/20] RCS Build Aid (v1.0.5)
[12/27/20] Editor Extensions Redux (v3.4.1.1)
[12/27/20] Kerbal Engineer Redux (v1.1.7.2)
[12/27/20] Waypoint Manager (v2.8.2.6)
[12/27/20] Realistic Atmospheres (v1.3.2)
[12/27/20] Distant Object Enhancement (v2.0.1.1)
[12/27/20] Mark IV Spaceplane System (v3.1.2)
[12/27/20] Custom Barn Kit (v1.1.20.0)
[12/27/20] MandatoryRCS (v1.8)
[12/27/20] AnimatedAttachment (v2.1.5)
[12/27/20] Modular Launch Pads (v2.1.2)
[12/27/20] Precise Editor (v1.4.0.2)
[12/27/20] Blast Awesomeness Modifier (v1.3.3.3)
[12/27/20] 0.35m SSR MicroSat and Airlaunch Vehicle (v0.1.3.2)
[12/27/20] USI Exploration Pack (v1.4.0)
[12/27/20] Bahamuto Dynamics (v1.3.6)
[12/27/20] Talisar Parts (v1.3.0)
[12/27/20] DMagic’s Modlets – Making Less History (v1.0)
[12/27/20] DMagic’s Modlets – EVA Resource Transfer (v9.0)
[12/27/20] DMagic’s Modlets – EVA Struts (v6.0)
[12/27/20] DMagic’s Modlets – Flexible Docking (v8.0)
[12/27/20] DMagic’s Modlets – One Window (v4.0)
[12/27/20] JSI Advanced Transparent Pods (v0.1.23.0)
[12/27/20] DMagic Orbital Science (v1.4.3)
[12/27/20] SCANsat (v20.4)
[12/27/20] Part Commander (v1.1.6.2)
[12/27/20] Hangar Extender (v3.6.0)
[12/27/20] LightsOut (v0.3.0.1)
[12/27/20] Stockalike Station Parts Expansion (v1.4.0)
[12/27/20] Decoupler Shroud (v0.7.2)
[12/27/20] Wild Blue Tools (v1.81.4)
[12/27/20] Mark One Laboratory Extensions (v1.25.0)
[12/27/20] Kerbal Reusability Expansion (v2.8.6)
[12/27/20] Mk3 Expansion (v1.5.1)
[12/27/20] SpaceTux Industries Recycled Parts (v0.2.0.1)
[12/27/20] Kerbal Inventory System (v1.27)
[12/27/20] NSS/OctoSat-SOAR (v0.1.14.1)
[12/27/20] JX2Antenna (v2.0.5)
[12/27/20] Triple-Z Radio Astronomy Telescope (v1.0.5)
[12/27/20] PicoPort (v0.1.6.3)
[12/27/20] Kerbal Dust Experiment (v2.0.0)
[12/27/20] RetractableLiftingSurface (v0.2.1.1)
[12/27/20] Stork Delivery System (v0.0.5.0)
[12/27/20] Inline Ballutes (v1.2.11.2)
[12/27/20] PEBKAC Industries: Launch Escape System (v1.4.2)
[12/27/20] OPT Reconfig (v2.2)
[12/27/20] OPT Legacy (v2.1.1)
[12/27/20] OPT Space Plane (v2.1)
[12/27/20] Malemute Rover (v1.4.0)
[12/27/20] ION RCS & Pulsed Plasma Thrusters (v0.1.10.0)
[12/27/20] Eve Optimized Engines (v3.0.1)
[12/27/20] Kerbal Atomics (v1.2.1)
[12/27/20] Stockalike Mining Extension (v1.1.6)
[12/27/20] Community Category Kit (v5.2.0)
[12/27/20] Mk1 Cargo Bay (v1.3)
[12/27/20] BDAnimationModules (v0.6.6.0)
[12/27/20] USI Freight Transport Technologies (v1.4.0)
[12/27/20] Tarsier Space Technology (v7.11.0.0)
[12/27/20] Mk-X Spaceplane Parts (v0.1.1)
[12/27/20] AnimatedDecouplers (v1.4.2.2)
[12/27/20] Service Module System (v4.0.4)
[12/27/20] SDHI Strobe-O-Matic Warning Rotator Light (v1.0.1)
[12/27/20] USI Sounding Rockets (v1.4.0)
[12/27/20] NovaPunch (v0.1.7.1)
[12/27/20] Simple Adjustable Fairings Plugin (v1.11.0)
[12/27/20] Simple Adjustable Fairings Parts (v1.3.0)
[12/27/20] Bluedog Design Bureau (v1.7.1)
[12/27/20] Hullcam VDS (v0.2.0.1)
[12/27/20] Smart Parts (1.9.16)
[12/27/20] RealChute Parachute Systems (v1.4.8)
[12/27/20] Aviation Lights (v4.1.1)
[12/27/20] Dmagic Science Animate (v0.22)
[12/27/20] Coatl Aerospace Probes Plus
[12/27/20] Archtagon Aerospace (v1.1.1)
[12/27/20] Konstruction (v1.4.0)
[12/27/20] kOS (v1.2.1.0)
[12/27/20] ZeroMiniAVC (v1.1.0.1)
[12/27/20] TweakScale (v2.4.4.0)
[12/27/20] RLA Reborn (v0.15.2)
[12/27/20] Omega’s Stockalike Utility Vehicles (v0.0.32)
[12/27/20] Kerbal Actuators (v1.8.3.1)
[12/27/20] Deployable Engines (v1.2.3)
[12/27/20] Near Future Aeronautics (v2.1.0)
[12/27/20] Near Future Exploration (v1.1.1)
[12/27/20] Near Future Spacecraft (v1.4.1)
[12/27/20] Near Future Construction (v1.3.1)
[12/27/20] Near Future Solar (v1.3.0)
[12/27/20] Near Future Electrical (v1.2.1)
[12/27/20] Near Future Propulsion (v1.3.1)
[12/27/20] Near Future Launch Vehicles (v2.1.2)
[12/27/20] Textures Unlimited (v1.5.10.25)
[12/27/20] Kerbal Foundries (v2.4.8.18)
[12/27/20] KSP Wheel (v0.16.14.33)
[12/27/20] Kerbal Joint Reinforcement Next (v4.1.15)
[12/27/20] Infernal Robotics Next (v3.0.2)
[12/27/20] Firespitter (v7.17.0)
[12/27/20] SmokeScreen (v2.8.14.0)
[12/27/20] B9PartSwitch (v2.17.0)
[12/27/20] B9AnimationModules (v1.7.0)
[12/27/20] B9 Aerospace Pack (v6.6.0)
[12/27/20] B9 HX Reconfig (v1.0.0)
[12/27/20] HyperEdit (vbeta-1)
[12/27/20] Parallax (v1.1.1)
[12/27/20] Environmental Visual Enhancements (v1.11.1.1)
[12/27/20] Scatterer (v0.0722)
[12/27/20] Texture Replacer (v4.2.3)
[12/27/20] Module Manager (v4.1.4)
[12/27/20] Modular Flight Integrator (v1.2.7)
[12/27/20] Kopernicus (Bleeding Edge Release 58)
[12/26/20] Outer Planets Mod (v2.2.8)
[12/26/20] Community Resource Pack (v1.4.1.0)
[12/26/20] Persistent File Backup Generator (v0.3.1)
[12/26/20] Toolbar Plugin (v1.8.0.5)
[12/26/20] Toolbar Controller (v0.1.9.4)
[12/26/20] Click Through Blocker (v0.1.10.14)
[12/26/20] KSP v1.10.1 w/ MH & BG

[5/1/20] KSP v1.9.1 w/ MH & BG
[1/27/20] KSP v1.8.1 w/ MH & BG
[8/2/19] KSP v1.7.3 w/ MH & BG
[4/19/19] KSP v1.6.1 w/ MH
[11/25/18] KSP v1.5.1 w/ MH
[8/7/18] KSP v1.4.5 w/ MH
[12/24/17] KSP v1.3.1
[2/7/17] KSP v1.2.2
[11/1/16] KSP v1.2.1
[10/11/16] KSP v1.2
[6/21/16] KSP v1.1.3
[5/3/16] KSP v1.1.2